• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Danger area

HerrKingsley

Refugee
Is there a mod that specifies what zombies, houses and sleepers that spawn in a specific biome.

Like frozen zombies and frozen sleepers only spawn in snow biome.

I would love to play with a mod that raises the difficulty based on biome not gs.

 
All handled in entitygroups.xml and biomes.xml I believe. Rwgmixer.xml and the individual prefab xmls determine which houses spawn where.

Fairly complicated system of dependencies, but doable.

No one has as of yet I don't think.

 
Thats what i thought.. I guess i have to get my hands dirty.

I really hoped someone had done it, but I totally understan why no one has bothered. It's complex and time consuming.

Thanks for you reply Guppy.

Oh by the way. Do you know if you can set spawn point to only be generated in a specific biome. or is that something you have to do post map generation?

 
I might be blind but I cant find where Biomes defines what prefabs are accepted.

In rwgmixer.xml prefab groups are defined. And in the prefab's xml example abandoned_house_02.xml AllowedTownships are defined.

But no mentioning about what groups are placed in what biomes neither in rwgmixer.xml or biomes.xml

Help!

 
I might be blind but I cant find where Biomes defines what prefabs are accepted.
In rwgmixer.xml prefab groups are defined. And in the prefab's xml example abandoned_house_02.xml AllowedTownships are defined.

But no mentioning about what groups are placed in what biomes neither in rwgmixer.xml or biomes.xml

Help!


Edit: Late night just re read post and there is nothing in biomes other than the navegane references.

 
Last edited by a moderator:
Back
Top