warmer
Well-known member
Something that I feel is missing from 7d2d is more variants of zombies that are resistant to damage types.
I like the radiated zombies for the added need to focus on them in order to take them out, but there is a lot you can do with damage resistance TFP aren't taking advantage of currently.
Is this something planned in the future updates?
What I am thinking is we currently have buffs could be added to weapons like fire/electric mods.
I'd like to see acid and cold added as well.
Acid coming from the current resource we already have in game and then made in the workbench
The cold resources coming from refrigerators and then combined into the mod at the workbench
Fire - Should spread between zombies when bunched up and continue to damage them short a duration once separated
Electric - Should shock every zombie making contact with the zombie making source contact, but with no duration after separation
Acid - Should be a much longer duration that fire that does not spread
Cold - Should Slow zombies by a % and on a critical cold damage check freeze/stun them for a moment in which all hits are critical
Some specific/Special variants can have specific resistances
Burnt Zombie - Fire
Vultures - Acid
Lumber Jack - Cold
Hazmat - Electric
etc.
If these mods could be placed on traps that would be even cooler.
Blade traps - Fire/Acid
Floor - Cold/Acid
Ceiling - Acid could drip on them when they step on a pressure plate below
Barbed wire - Fire
Thoughts?
I like the radiated zombies for the added need to focus on them in order to take them out, but there is a lot you can do with damage resistance TFP aren't taking advantage of currently.
Is this something planned in the future updates?
What I am thinking is we currently have buffs could be added to weapons like fire/electric mods.
I'd like to see acid and cold added as well.
Acid coming from the current resource we already have in game and then made in the workbench
The cold resources coming from refrigerators and then combined into the mod at the workbench
Fire - Should spread between zombies when bunched up and continue to damage them short a duration once separated
Electric - Should shock every zombie making contact with the zombie making source contact, but with no duration after separation
Acid - Should be a much longer duration that fire that does not spread
Cold - Should Slow zombies by a % and on a critical cold damage check freeze/stun them for a moment in which all hits are critical
Some specific/Special variants can have specific resistances
Burnt Zombie - Fire
Vultures - Acid
Lumber Jack - Cold
Hazmat - Electric
etc.
If these mods could be placed on traps that would be even cooler.
Blade traps - Fire/Acid
Floor - Cold/Acid
Ceiling - Acid could drip on them when they step on a pressure plate below
Barbed wire - Fire
Thoughts?
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