Falcon197
New member
So I'm currently working on implementing some custom painting mats and they work fine in the game, except that painting them on the side of anything other than a regular block leads to the mat being 90 degrees off. Here's an example:

Notice the bricks have a normal orientation on the block sitting in the foreground, but painting it on the half blocks in the middle of the screen turns everything sideways. Vanilla textures don't have this issue, as I can paint any of the base brick textures onto the same surface and have everything orient normally, regardless of block rotation.
Does anyone know if this is something that needs to be adjusted in the painting.xml parameters or is maybe a C# related thing? I can post examples of my configs and other details, but I'm curious if anyone else has dealt with this or knows more.
Any help comes appreciated!

Notice the bricks have a normal orientation on the block sitting in the foreground, but painting it on the half blocks in the middle of the screen turns everything sideways. Vanilla textures don't have this issue, as I can paint any of the base brick textures onto the same surface and have everything orient normally, regardless of block rotation.
Does anyone know if this is something that needs to be adjusted in the painting.xml parameters or is maybe a C# related thing? I can post examples of my configs and other details, but I'm curious if anyone else has dealt with this or knows more.
Any help comes appreciated!
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