So you mean I should just replace
<property name="CustomIcon" value="hazmatMask"/>
<property name="CustomIconTint" value="250,240,240"/>
with
<property name="CustomIcon" value="leatherHood" />
<property name="CustomIconTint" value="87,87,87" />
?
Then is just has an Icon of the Leather Hood. But how does this help me?
Maybe you could just copy and paste the lines and insert what is needed ? Because I don't really understand what you mean : C
The colour shall be 250,240,240:
<item id="1505" name="advanced hazmat Mask">
<property name="CustomIcon" value="hazmatMask"/>
<property name="CustomIconTint" value="250,240,240"/>
<property name="Waterproof" value="0.15"/>
<property name="Class" value="ItemClassToggle"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="Material" value="metal"/>
<property name="RepairTools" value="leather"/>
<property name="HoldType" value="45"/>
<property name="Weight" value="60"/>
<property name="EconomicValue" value="1200"/>
<property name="LightSource" value="Entities/Lighting/miningHelmetLightSource"/>
<property name="EquipSlot" value="Head"/>
<property name="Degradation" value="250" param1="true"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="Encumbrance" value="0.01"/>
<property class="Attributes"> <!-- scrapArmor -->
<property name="ConcussiveProtection" value="0.228,0.57"/>
<property name="PunctureProtection" value="0.18,0.45"/>
<property name="FireProtection" value="0.16,0.4"/>
<property name="RadiationProtection" value="0.12,0.3"/>
<property name="ElectricalProtection" value="0.06,0.1"/>
<property name="DegradationMax" value="240,600"/>
</property>
<property name="ActivateObject" value="miningHelmetLightSource(Clone)"/>
<property class="UMA">
<property name="Overlay0Tint" value="250,240,240"/>
<property name="Mesh" value="armor_hazmat_head"/>
<property name="Overlay0" value="armor_hazmat_hood"/>
<property name="Layer" value="2"/>
<property name="UISlot" value="Headgear"/>
<property name="ShowAltHair" value="true"/>
</property>
<property name="Group" value="Clothing"/>
<property name="ActionSkillGroup" value="Clothing/Armor"/>
<property name="CraftingSkillGroup" value="craftSkillScience"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value="0.7"/>
</item>