PoppaSmirk
New member
One of my longtime friends that had been in my Multiplayer group called me last week and during that discussion, he made comments referencing the current status of 7D2D and how he felt it seemed related to a line of discussion that happened at a Comic-Con we attended 8-9 years ago. At that convention, several game designers were among the guests and attendees for a 'Question and Answer Panel' about the process of designing games. A wide variety of questions were given to the panel, but one that seemed to generate a lot of dialogue back and forth with the audience; was when one young man stood and asked; "Do they really ever plan on putting things into gameplay to kill the interest of players after they reach a pre-chosen number of hours of gameplay?" In other words, do game developers plan...on their games making a big splash when launched and for gamers to enjoy it for the first playthrough; but intentionally make it grindy, or in other ways ...just distasteful enough to limit the interest in playing that game over and over?
Many references were made to specific games and the conversation veered off track to discussion on the panelists 'role' in the games they had worked on; but one designer said yes; they had attended a meeting on "planned obsolescence"; which was geared to the goal of putting out some DLC after a game was released; but the goal being to put out material that would dampen the players enthusiasm for the current game, while still planting the groundwork to generate interest in a possible...sequel to the game. Processes such as nerfing weapons, adding grindy boring missions, etc. Many in the audience asked 'why would a game company do such a thing? The reply was straight forward; After they have sold the game, they want players to enjoy it, feel they got their moneys worth from it, played it long enough (40-60 hours of gameplay in a playthrough) to spread the hype to friends to generate more sales....but then, after 2-3 years...they want a multiplayer game to die, because by that time maintaining servers to keep the game running becomes less attractive and simply "pulls from the bottom line of profits earned".
My friend and I ended up pondering that question and what is the likelihood that the recent drastic gameplay changes are an effort from TFP to put in a "planned obsolesence" because now the game is pretty enough to draw in new gamers and new sales; but maybe they no longer care of what those that have been playing the game for years think about the gameplay.
It was just some idle thoughts from a couple of guys that have been playing 7D2D for the past 6-7 years. It would be pretty crazy if it turns out that idea is truth. But it would explain a lot.
Many references were made to specific games and the conversation veered off track to discussion on the panelists 'role' in the games they had worked on; but one designer said yes; they had attended a meeting on "planned obsolescence"; which was geared to the goal of putting out some DLC after a game was released; but the goal being to put out material that would dampen the players enthusiasm for the current game, while still planting the groundwork to generate interest in a possible...sequel to the game. Processes such as nerfing weapons, adding grindy boring missions, etc. Many in the audience asked 'why would a game company do such a thing? The reply was straight forward; After they have sold the game, they want players to enjoy it, feel they got their moneys worth from it, played it long enough (40-60 hours of gameplay in a playthrough) to spread the hype to friends to generate more sales....but then, after 2-3 years...they want a multiplayer game to die, because by that time maintaining servers to keep the game running becomes less attractive and simply "pulls from the bottom line of profits earned".
My friend and I ended up pondering that question and what is the likelihood that the recent drastic gameplay changes are an effort from TFP to put in a "planned obsolesence" because now the game is pretty enough to draw in new gamers and new sales; but maybe they no longer care of what those that have been playing the game for years think about the gameplay.
It was just some idle thoughts from a couple of guys that have been playing 7D2D for the past 6-7 years. It would be pretty crazy if it turns out that idea is truth. But it would explain a lot.