Ok. Thanks. But I know that part. But if I want to reference and object for what it will look like in the 3D world, I have to be able to reference it in the blocks.xml
So for example, the dart trap has this:
<property name="Model" value="Entities/Electrical/arrowTrapPrefab"/> <property name="HandleFace" value="Bottom"/>
to show what it is like in the 3D world. (I think I am understanding this part correctly)
What I want to know is how do I see what all is available and how to reference that correctly for a totally new item? Is there a guide to do this? Currently, I am using the Unity Asset Bundle Extractor to try and get this info, but it is horribly organized in 7 days in the assets bundles so i am just extracting them all (that I can find) and then hoping I can find reference to them some how.
So in my example above, how do I find the item I wish to use, and then know that it is in Entities/Electrical/arrowTrapPrefab??? I am looking for a guide that shows that. I do not have unity or have a detailed understanding of how it works. I do understand the basics, but I may be missing something...
Something cool would be a document like a spread sheet that had something like:
Item name * Location * Picture
Dart Trap * Entities/Electrical/arrowTrapPrefab * (picture of the Item)
this would be great because I am seeing stuff in the assets that I think we could use as modders, that does not show up in the game at all. If we could have a reference for it all, I think there could be some great stuff made!
Thanks for the response. I do appreciate it.