Blindguard
New member
Hey!
Looking to have the random world gen to generate really steep hills. I've been fiddling around a lot with it but I just cant seem to get it right. I don't want an abundance of mountains, but those mountains that do spawn, I prefer if they are pretty damn steep.
A 80-90degree angle of the mountain side to build into, I'm currently poking around with:
And I've also set
The main issue I'm currently having is to create mountains with density, they are either to small or just hilly, really long mountains which isn't even close to a 90 degree angle. Any tips?
Is a great example of what I'm trying to accomplish, but preferably a bit steep although not required at all. Sure, I could just use the default settings and spawn into every world and look around for such a mountain, but I hate pre-scouting maps and knowing where everything is, I also hate spawning into a seed which could most likely be without one of these mountains.
Looking to have the random world gen to generate really steep hills. I've been fiddling around a lot with it but I just cant seem to get it right. I don't want an abundance of mountains, but those mountains that do spawn, I prefer if they are pretty damn steep.
A 80-90degree angle of the mountain side to build into, I'm currently poking around with:
Code:
<module name="fastMountainsT" type="FastTurbulence">
<property name="sourceModule" value="fastMountainsBase"/>
<property name="power" value="10"/>
<property name="frequency" value="0.1"/>
<property name="roughness" value="8"/>
Code:
<module name="landBase" type="ClampOutput">
<property name="sourceModule" value="scaleLandBaseFilter"/>
<property name="bounds" value="-20,190"/>
</module>