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Creating a New Bike Using Old Unused Asset

Adagio

New member
Greetings!

I want to create a new vehicle, an old almost broken bicycle as an additional starting item, especially to be used for 10k or more sized map.

I think it is okay to just copy and paste the current bicycle but with much lower storage space, and much lower health, and lower top speed.
But if it is possible, I'd like it to use the old model from before V1.0 to make it visually different.

I was able to create a new place-able in item.xml, added new entry in vehicle.xml, added it as a new starting item in entityclasses.xml, but I don't know how to change the name, description and not sure about how to change the storage size for that new I just added. It does not have an icon either.
I can put it in my hotbar and when I try to place it down, it does show a bicycle model, although pressing right click does not do anything but a red error in console instead.

I also wonder if the old bicycle model is still in the game file somewhere, and how to set and point the meshfile to use that one instead.

Please kindly do guide me on how to properly do this thing, or if there is a better way to do it, thank you very much in advance!

edit: I have very little knowledge about coding anything, specifically for xpath, I only started few weeks ago after reading the guide in this forum.

 
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