Hi Folks,
I was looking at adding a few items with tier scaling from base attributes rather than from a perk, however cannot seem to get it working.
I have tried a few things, but AFAIK adding in the below should add the CraftingTier into the Perception attribute effect group, then let me reference it in recipes by adding the attPerception tag, at least from what I recall this is how it works with perks.
I was hoping someone may be able to point me to where I am going wrong here, or if it is just a case of it not functioning this way with an attribute, meaning I would need to create a dummy perk instead?
<insertAfter xpath="/progression/attributes/attribute[@name='attPerception']/effect_group/passive_effect[@name='DismemberChance']">
<passive_effect name="CraftingTier" operation="base_add" level="1,3,5,7,10" value="0,1,2,3,4" tags="attPerception"/>
</insertAfter>
Cheers,
A.
I was looking at adding a few items with tier scaling from base attributes rather than from a perk, however cannot seem to get it working.
I have tried a few things, but AFAIK adding in the below should add the CraftingTier into the Perception attribute effect group, then let me reference it in recipes by adding the attPerception tag, at least from what I recall this is how it works with perks.
I was hoping someone may be able to point me to where I am going wrong here, or if it is just a case of it not functioning this way with an attribute, meaning I would need to create a dummy perk instead?
<insertAfter xpath="/progression/attributes/attribute[@name='attPerception']/effect_group/passive_effect[@name='DismemberChance']">
<passive_effect name="CraftingTier" operation="base_add" level="1,3,5,7,10" value="0,1,2,3,4" tags="attPerception"/>
</insertAfter>
Cheers,
A.