OreEnthusiast
Refugee
The intellect tree offers some pretty unique combat options but they're very limited as well. Once you upgrade from the early game and can use stun batons + robotics it feels really nice being given these cool new toys to play with, especially compared to the relatively slower jump up of other trees. But unlike the other skill trees you never go beyond that point aside from finishing the tech junkie books and getting quality 6 items.
It'd be nice if intellect could get some T3 items. Supposedly from what I've been told the TFP intended for the intellect tree to be a supporting role so I could understand being weaker in combat. However I feel like, at least with batons, there's definitely room for improvements without breaking that concept.
One of the stun baton's major issues is the inability to deal with multiple fast moving zombies at once. If they pack together very closely you can potentially get off a group CC but if you're being approached from multiple angles even with the tech junkie buff to charges you can still get beat up pretty easily. Or in other cases the zombies are running together from the same direction but are spread out just far enough to where the zombies further behind avoid the CC that hit the zombies up front and then they manage to get to you.
A T3 baton that could improve the stun baton and fix these issues would be great. Lower the damage further, increase attack speed, and make the CC effects go off more frequently. Potentially add the stun proc to every hit. The intellect class isn't great at killing them but it becomes even better at keeping them locked down or from getting to people with the guns.
Hopefully it's something that could be considered for future content updates. Thank you.
It'd be nice if intellect could get some T3 items. Supposedly from what I've been told the TFP intended for the intellect tree to be a supporting role so I could understand being weaker in combat. However I feel like, at least with batons, there's definitely room for improvements without breaking that concept.
One of the stun baton's major issues is the inability to deal with multiple fast moving zombies at once. If they pack together very closely you can potentially get off a group CC but if you're being approached from multiple angles even with the tech junkie buff to charges you can still get beat up pretty easily. Or in other cases the zombies are running together from the same direction but are spread out just far enough to where the zombies further behind avoid the CC that hit the zombies up front and then they manage to get to you.
A T3 baton that could improve the stun baton and fix these issues would be great. Lower the damage further, increase attack speed, and make the CC effects go off more frequently. Potentially add the stun proc to every hit. The intellect class isn't great at killing them but it becomes even better at keeping them locked down or from getting to people with the guns.
Hopefully it's something that could be considered for future content updates. Thank you.