ricp
New member
Ok, so the problem I am having is the stamina debuff when armour is worn.
If I load up an entirely vanilla character, their default stamina value is set 8.5 (per second). If I select a set of biker armour (tier 1, medium weight), and I check their stamina debuff, it shows -0.56 for each item. Here is a screen shot of a level one biker helmet, with those stats showing as well as your vanilla default stamina on the left hand side.
(image direct link: https://i.imgur.com/Pxs1ClM.jpeg)
As you can see, the default for a "naked" character is 8.5 and the helmet should debuff by -0.56, however, when you actually wear the helmet, the values are different..
(image direct link: https://i.imgur.com/A5N44nK.jpeg)
Looking at the panel to the left you can see that the overall charater stamina value is 7.65 a drop of -0.85, not -0.56 and this is consistent with all the items in the biker amour set, and all medium weight armour for that matter, as they have identical stamina debuffs. Just to confirm, the individual armour pieces I am testing this with do not come with buffs to stamina. For example, the buff for a biker helmet (in the example above) is stun resist (2% at tier 1) not stamina.
In terms of Heavy armour, the pattern is the same, except each item states you lose -0.9 stamina per second, yet when worn the actual value is -1.35, while this is not relevant to Primitive and Light armours as neither have a stamina debuff.
So what gives? It's got to be one of the two figures, which is it? Stamina use isn't an easy thing to check (or, at least, I can't think of a way to determine if your stamina loss is .56 or .85 per second) so I don't know how to check what is actually happening with the character. I presume (!) that a least one of the figures is correct, but without an easy test I cannot be sure, for all I know both -0.56 and -0.85 are wrong and the value applied to the character in game is neither of these values and something else that isn't listed.
Many thanks in advance. I am not complaining about this, I am a dev and worked on long term legacy projects, it's very easy to have contradictory figures when the code base is this large. There is also the chance I am a complete idiot, not seeing the obvious, and honestly.. I'd be happy with that, I just want a reliable figure.
Oh, and if you are about to say, drop onto the 7 Days Wiki and check the values there, they are hilariously out as they suggest the stamina loss is -5.6, not -0.56!
If I load up an entirely vanilla character, their default stamina value is set 8.5 (per second). If I select a set of biker armour (tier 1, medium weight), and I check their stamina debuff, it shows -0.56 for each item. Here is a screen shot of a level one biker helmet, with those stats showing as well as your vanilla default stamina on the left hand side.

(image direct link: https://i.imgur.com/Pxs1ClM.jpeg)
As you can see, the default for a "naked" character is 8.5 and the helmet should debuff by -0.56, however, when you actually wear the helmet, the values are different..

(image direct link: https://i.imgur.com/A5N44nK.jpeg)
Looking at the panel to the left you can see that the overall charater stamina value is 7.65 a drop of -0.85, not -0.56 and this is consistent with all the items in the biker amour set, and all medium weight armour for that matter, as they have identical stamina debuffs. Just to confirm, the individual armour pieces I am testing this with do not come with buffs to stamina. For example, the buff for a biker helmet (in the example above) is stun resist (2% at tier 1) not stamina.
In terms of Heavy armour, the pattern is the same, except each item states you lose -0.9 stamina per second, yet when worn the actual value is -1.35, while this is not relevant to Primitive and Light armours as neither have a stamina debuff.
So what gives? It's got to be one of the two figures, which is it? Stamina use isn't an easy thing to check (or, at least, I can't think of a way to determine if your stamina loss is .56 or .85 per second) so I don't know how to check what is actually happening with the character. I presume (!) that a least one of the figures is correct, but without an easy test I cannot be sure, for all I know both -0.56 and -0.85 are wrong and the value applied to the character in game is neither of these values and something else that isn't listed.
Many thanks in advance. I am not complaining about this, I am a dev and worked on long term legacy projects, it's very easy to have contradictory figures when the code base is this large. There is also the chance I am a complete idiot, not seeing the obvious, and honestly.. I'd be happy with that, I just want a reliable figure.
Oh, and if you are about to say, drop onto the 7 Days Wiki and check the values there, they are hilariously out as they suggest the stamina loss is -5.6, not -0.56!
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