I've tried to copy player from server to local PC to check another map. This failed and the player on the PC always started from scratch. Used the same procedure as in the past which worked fine. Tried the same on the server and it failed too. I have some mods installed but they are the same on server and local PC.
Log on the server shows the following messages:
2024-07-21T15:00:09 226.054 ERR Loading player data failed for player 'EOS_...', rolling back: The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8)' fallback 'System.Text.DecoderReplacementFallback'.
Parameter name: chars
at System.Text.Encoding.ThrowCharsOverflow () [0x00027] in <467a840a914a47078e4ae9b0b1e8779e>:0
at System.Text.Encoding.ThrowCharsOverflow (System.Text.DecoderNLS decoder, System.Boolean nothingDecoded) [0x00026] in <467a840a914a47078e4ae9b0b1e8779e>:0
at System.Text.UTF8Encoding.GetChars (System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Text.DecoderNLS baseDecoder) [0x0023c] in <467a840a914a47078e4ae9b0b1e8779e>:0
at System.Text.DecoderNLS.GetChars (System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Boolean flush) [0x00059] in <467a840a914a47078e4ae9b0b1e8779e>:0
at System.Text.DecoderNLS.GetChars (System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex, System.Boolean flush) [0x000a2] in <467a840a914a47078e4ae9b0b1e8779e>:0
at System.Text.DecoderNLS.GetChars (System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex) [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0
Anyone same experience, any hints?
Tried same procedure in A21 with no issues. Not sure if it fails since 1.0 b307 or later.#
Removed mod for increased backpack as some mentioned this as potential root cause but issue still the same even after creation of completey new player (deleted old files to start from scratch). Started a new player on b328, did a few steps added some equip. Copied player to map for 1.0 ( New York Undead One) and player started from scratch and/or error messages about null pointer exceptions when opening backpack.
I like to explore other maps without starting a new player each time but this no longer works.
Log on the server shows the following messages:
2024-07-21T15:00:09 226.054 ERR Loading player data failed for player 'EOS_...', rolling back: The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8)' fallback 'System.Text.DecoderReplacementFallback'.
Parameter name: chars
at System.Text.Encoding.ThrowCharsOverflow () [0x00027] in <467a840a914a47078e4ae9b0b1e8779e>:0
at System.Text.Encoding.ThrowCharsOverflow (System.Text.DecoderNLS decoder, System.Boolean nothingDecoded) [0x00026] in <467a840a914a47078e4ae9b0b1e8779e>:0
at System.Text.UTF8Encoding.GetChars (System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Text.DecoderNLS baseDecoder) [0x0023c] in <467a840a914a47078e4ae9b0b1e8779e>:0
at System.Text.DecoderNLS.GetChars (System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Boolean flush) [0x00059] in <467a840a914a47078e4ae9b0b1e8779e>:0
at System.Text.DecoderNLS.GetChars (System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex, System.Boolean flush) [0x000a2] in <467a840a914a47078e4ae9b0b1e8779e>:0
at System.Text.DecoderNLS.GetChars (System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex) [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0
Anyone same experience, any hints?
Tried same procedure in A21 with no issues. Not sure if it fails since 1.0 b307 or later.#
Removed mod for increased backpack as some mentioned this as potential root cause but issue still the same even after creation of completey new player (deleted old files to start from scratch). Started a new player on b328, did a few steps added some equip. Copied player to map for 1.0 ( New York Undead One) and player started from scratch and/or error messages about null pointer exceptions when opening backpack.
I like to explore other maps without starting a new player each time but this no longer works.
Last edited by a moderator: