WarMongerian
Active member
Hey folks, so far, in my very limited experience with this great game, I have been playing on the easiest setting, which has allowed me to actually reach 300th level (though never yet doing so without a death or three along the way), and therefore I actually have had the chance to progress to the end game. That being said, I am also deliberately restarting much more than playing all the way to 300th level.
After level 120-160 I pretty much have all the skills that I actually use/need, so the rest of the game I get progressively less and less satisfaction in the character development aspect of the game, as placing my hard eared skill points becomes more and more a choice of the lesser evil, rather than spending points to unlock something awesome.
Right now, I think that we end up with 16 skill points that we literally cannot spend on anything, but long before reaching that point, at level 284, we have long had less and less good places to spend our points on.
With this observation, I came to the conclusion that we needed the end game to get some TLC.
I don't want the game simplified, but expanded.
As things stand, you stop getting life/stamina at level 100, so from the stand point of a player building their character, you get less to work with from 100th level on. What I would love to see added into the game, would be a way for the player to start to make choices that allow the character to choose a career choice. This choice would be for a single career from among a list of many. Not everyone will choose the same career, so this would allow a character to become unique (or at least, not a generic cookie-cutter gingerbread type of thing), and especially if a second career could be chosen at level 200, and a third at level 300.
Some half formed ideas...
Construction worker career choice, players can start making decisions and choices what to improve their character's abilities within the building trades. In game, some improvement could be allowed in carrying capacity, for instance, as one path within the construction worker career choice, while a different path might allow a character to make an improved version of some blocks, as in a given block takes less resources to construct/repair, and another different path could lead to blocks having higher hit points, if the construction worker went that way, rather than the focus on carrying capacity, construction/repair costs, or the increased hitpoints of blocks on the third path, all within the construction worked career path.
Carrying capacity of building materials is one thing that bugs me. Our little digital dues can carry huge amounts of materials, like 6,000 stacks of wood, clay, stone. But then only 1,000 stacks of cobblestone and other, more advanced materials. Carrying capacity is a huge thing in this game, so a branch within the construction worker career choice, to be able to increase that particular character's stack size limit, would be great.
Picture such a character being able to gradually increase the stack size of some building materials. Right now
existing character can never increase their stack sizes (at least, as far as I know), but what if we could choose which type of construction worker we wanted to be. Might some choices exist as to which materials they can carry more of? So, with the career, one choice might be increased stack sizes. Another choice might be in improving the construction/repair costs of blocks.
Might we see cheaper block resource requirements? Might we see a choice even within this? Perhaps one path would lead to more expensive block building costs, but need no (or less) resource cost to make repairs, but a cheaper block construction would cost the usual prices.
What about more hit points for blocks, could this also be a point for discussion, and end up being yet another one of many exclusive choice a player can have to make their character unique, rather than a cookie-cutter of everyone else's characters?
This is only talking about a potential "construction worker career choice", what about a "Combat Medic career choice", or a "Hunter/Butcher career choice", or...
The list goes on and on.
What are peoples thoughts on being able to make their character unique?
After level 120-160 I pretty much have all the skills that I actually use/need, so the rest of the game I get progressively less and less satisfaction in the character development aspect of the game, as placing my hard eared skill points becomes more and more a choice of the lesser evil, rather than spending points to unlock something awesome.
Right now, I think that we end up with 16 skill points that we literally cannot spend on anything, but long before reaching that point, at level 284, we have long had less and less good places to spend our points on.
With this observation, I came to the conclusion that we needed the end game to get some TLC.
I don't want the game simplified, but expanded.
As things stand, you stop getting life/stamina at level 100, so from the stand point of a player building their character, you get less to work with from 100th level on. What I would love to see added into the game, would be a way for the player to start to make choices that allow the character to choose a career choice. This choice would be for a single career from among a list of many. Not everyone will choose the same career, so this would allow a character to become unique (or at least, not a generic cookie-cutter gingerbread type of thing), and especially if a second career could be chosen at level 200, and a third at level 300.
Some half formed ideas...
Construction worker career choice, players can start making decisions and choices what to improve their character's abilities within the building trades. In game, some improvement could be allowed in carrying capacity, for instance, as one path within the construction worker career choice, while a different path might allow a character to make an improved version of some blocks, as in a given block takes less resources to construct/repair, and another different path could lead to blocks having higher hit points, if the construction worker went that way, rather than the focus on carrying capacity, construction/repair costs, or the increased hitpoints of blocks on the third path, all within the construction worked career path.
Carrying capacity of building materials is one thing that bugs me. Our little digital dues can carry huge amounts of materials, like 6,000 stacks of wood, clay, stone. But then only 1,000 stacks of cobblestone and other, more advanced materials. Carrying capacity is a huge thing in this game, so a branch within the construction worker career choice, to be able to increase that particular character's stack size limit, would be great.
Picture such a character being able to gradually increase the stack size of some building materials. Right now
existing character can never increase their stack sizes (at least, as far as I know), but what if we could choose which type of construction worker we wanted to be. Might some choices exist as to which materials they can carry more of? So, with the career, one choice might be increased stack sizes. Another choice might be in improving the construction/repair costs of blocks.
Might we see cheaper block resource requirements? Might we see a choice even within this? Perhaps one path would lead to more expensive block building costs, but need no (or less) resource cost to make repairs, but a cheaper block construction would cost the usual prices.
What about more hit points for blocks, could this also be a point for discussion, and end up being yet another one of many exclusive choice a player can have to make their character unique, rather than a cookie-cutter of everyone else's characters?
This is only talking about a potential "construction worker career choice", what about a "Combat Medic career choice", or a "Hunter/Butcher career choice", or...
The list goes on and on.
What are peoples thoughts on being able to make their character unique?
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