Actually, it made perfect sense to me lol.
Judging by that, you could really make some amazing and unique maps.
I love the fact you can determine the biomes, no more idiotic patches of wasteland, or absurdities such as Snow bordering Desert. I can easily see myself become lost in customizing the biomes.
I've seen it mentioned about the height map. I could see that taking a few tries to fully control it. I'm not a fan of entire maps being wrecked by cliffs, but with a few base ideas in mind, I can appreciate some mountain ranges for a more natural feel to help fill that desire.
And the more Towns, Traders, all the better.
If I did understand this right, will you be able to see towns/cities placement and still alter biomes and height afterward? I'd love to have a town or two surrounded by a Mountain region for visual effects, just not on said mountain lol.
I guess my only concern would be the road system. If it's predetermined from towns and cities, and then you adjust height, vertical roads ain't fun lol.
I've changed maps so often it's become tedious. Being able to customize them would seriously enable me to remain on a single map. Though I must say I would love to see Navezgane as well, cause from what I've seen, it looks amazing, though still limited in a sense, but amazingly hand crafted none the less.
Though I do believe I've finally found the most ideal map seed on console that I've been constantly searching for. Though I had to delete the original game, and restarted it, but this time with creative mode on. Plus was joined by my friend who resides in another town.
Aside from the underground bunkers in the game, I have zero desire to build out of a POI again. I really thought I wanted to build out of a Red Mesa, but that previous attempt only proved to myself I don't want a POI anymore. As I want to build multiple bases, can't afford stupid spawning to wreck my efforts. Plus, the sheer amount of overhauling is beyond ridiculous to be honest. I had a vision in mind, and actually started it, but busting concrete walls just to replace them with various colored blocks to achieve visual enhancements is really too much. This is where I'm envy of the painting system, though the spawning issue would still plague it.
Plus, despite the map appearing to be desirable, once I made my way to the nearby snow town, I became disgusted. A small town in size, but over half of it was void of buildings, and what buildings it did have, a few were graveyards... Add in the damn wasteland patches I've encountered, nah, think that game is dead now. But damn, was the closest I've ever been to a Trader in any game I've ever played. Oh well, Traders on console are ridiculous anyway, beyond over priced and unless lucky with treasure maps, not enough methods to obtain dukes. 1 bullet can cost 50 Dukes at minimun, or reinforced steel, which takes 10 to upgrade 1 block, costs over 90 Dukes. 900 dukes to upgrade 1 damn block lol. At best, once the skill is high enough in bartering, it's still roughly 81 dukes. And to think I would have 2000+ reinforced steel, And decorative items like bookcases, air conditioners, fuseboxes, etc. I mean maybe it was semi balanced with treasure maps, I've had some that gave 15k dukes, or 7k, but still, the sheer cost without getting that lucky is simply ignorant.
Plus, now I don't need to depend on Traders for the cosmetic items. Filing cabinets, bookcases, etc. I've figured out some methods to still gain XP from crafting while using resources to still have to earn what I build. I'll still use Traders, but now I don't have to pray to the RNG gods to actually have anything in stock. (Previous Navezgane map, 109 days in, 5 Traders to visit, 4 bookcases. Just 4).
Yeah, I need a damn PC lol
Judging by that, you could really make some amazing and unique maps.
I love the fact you can determine the biomes, no more idiotic patches of wasteland, or absurdities such as Snow bordering Desert. I can easily see myself become lost in customizing the biomes.
I've seen it mentioned about the height map. I could see that taking a few tries to fully control it. I'm not a fan of entire maps being wrecked by cliffs, but with a few base ideas in mind, I can appreciate some mountain ranges for a more natural feel to help fill that desire.
And the more Towns, Traders, all the better.
If I did understand this right, will you be able to see towns/cities placement and still alter biomes and height afterward? I'd love to have a town or two surrounded by a Mountain region for visual effects, just not on said mountain lol.
I guess my only concern would be the road system. If it's predetermined from towns and cities, and then you adjust height, vertical roads ain't fun lol.
I've changed maps so often it's become tedious. Being able to customize them would seriously enable me to remain on a single map. Though I must say I would love to see Navezgane as well, cause from what I've seen, it looks amazing, though still limited in a sense, but amazingly hand crafted none the less.
Though I do believe I've finally found the most ideal map seed on console that I've been constantly searching for. Though I had to delete the original game, and restarted it, but this time with creative mode on. Plus was joined by my friend who resides in another town.
Aside from the underground bunkers in the game, I have zero desire to build out of a POI again. I really thought I wanted to build out of a Red Mesa, but that previous attempt only proved to myself I don't want a POI anymore. As I want to build multiple bases, can't afford stupid spawning to wreck my efforts. Plus, the sheer amount of overhauling is beyond ridiculous to be honest. I had a vision in mind, and actually started it, but busting concrete walls just to replace them with various colored blocks to achieve visual enhancements is really too much. This is where I'm envy of the painting system, though the spawning issue would still plague it.
Plus, despite the map appearing to be desirable, once I made my way to the nearby snow town, I became disgusted. A small town in size, but over half of it was void of buildings, and what buildings it did have, a few were graveyards... Add in the damn wasteland patches I've encountered, nah, think that game is dead now. But damn, was the closest I've ever been to a Trader in any game I've ever played. Oh well, Traders on console are ridiculous anyway, beyond over priced and unless lucky with treasure maps, not enough methods to obtain dukes. 1 bullet can cost 50 Dukes at minimun, or reinforced steel, which takes 10 to upgrade 1 block, costs over 90 Dukes. 900 dukes to upgrade 1 damn block lol. At best, once the skill is high enough in bartering, it's still roughly 81 dukes. And to think I would have 2000+ reinforced steel, And decorative items like bookcases, air conditioners, fuseboxes, etc. I mean maybe it was semi balanced with treasure maps, I've had some that gave 15k dukes, or 7k, but still, the sheer cost without getting that lucky is simply ignorant.
Plus, now I don't need to depend on Traders for the cosmetic items. Filing cabinets, bookcases, etc. I've figured out some methods to still gain XP from crafting while using resources to still have to earn what I build. I'll still use Traders, but now I don't have to pray to the RNG gods to actually have anything in stock. (Previous Navezgane map, 109 days in, 5 Traders to visit, 4 bookcases. Just 4).
Yeah, I need a damn PC lol