Matt115
Refugee
My idea is to present this concept to TFP but first opinions and support about it.
NEW ZOMBIES TYPES
Weak zombies : decaying, burned or dried zombies - slow, weak , they do a small dmg and have small number of hp - They can spawn everywhere but on desert and burned forest have a bigger chance to respawn not depended on gamestage (i easier to find them on dessert that in forest no matter how gamestage you have).
Variants : clothes depends on place when they are respawning : on cementary most of them wear suits and dresses with or without shoes , on desert have normal clothes and in the burn forest clothes are heavy burned. Their body depends on spawn location - on cementary and funeral houses they are highly decomposed some of them have visible bones, on desert they are dried almost like mummy and in burned forest they are burned
Gameplay purpose : They are low stage source of exp points and easy enemies . They drop nothing so they cannot be a "loot grinder" but in big number in POI's like cementary with crypt can be dangerouse for players without a good armor and weapons because even a small cementary can be death trap for unprepared surviors. And another role of them is "mimic" a burn victim in burning forest because they looks similar but burn victime are still burning
NOTES : crawler zombie is a part of this types. They don't have feral or radiactive variants . They arent' respawning on blood moon horde.
Teen zombies : they are 18 +- 2 yo old . They are smaller that most zombies ( this same hight as screamer) can run and walk a little bit faster that normal zombie. They most time " play dead" otherwise a normal zombies they do it outside too . They can wait for a victim in long grass , between broken cars or in rows . When someone are nearby they get up and start chaising you.
Variants and subtypes : they have 3 subtypes
1.Normal : they wear normal civilian clothes : they wear random t-shirt , shirts, dresses, pants , w/without hat , with shoes and socks, in socks only or totaly barefoot. Some of them have wounds and dirt : missing eye, bitten , broken arrow or knife in their bodies, dirty clothes blood on hands . They drop a loot this same as normal civilian zombies . They respawning in house and roads, cities ( urban places).
2.High school: they wear high school jackets diffrents pants and shoes . Some of them have wounds and dirt : missing eye, bitten , broken arrow or knife in their bodies, dirty clothes, blood on hands . They drop a loot this same as normal civilian zombies + books . They respawning in schools connected places like : schools , library, near new school bus
3.Wild child : they clothes are most fiber , but some of them wear mixed with normal clothes like : normal t-shirts and fiber pants . They have feathers in their hairs, bones neckles and leather bracelet and bare feet usually dirty. some of them have wounds and are dirty : missing eye, bitten , broken arrow or knife in their bodies, dirty or blood on on hands and feets . They drop a loot a feather and seds . This variants is a little bit faster. They spawn in wild places like fields , forests or near lakes and farms.
Gameplay purpose; they are source of exp and loots in medium stage. They are using as "shooting panic" - you are running fast throught forest and they get up unespected caunsing sometimes panic shooting in inexperied players and elimate a situation when player just running forward. It will forced them to be more careful. Another purpose is to be " first way" of zombies when blood moon started. They are faster that normal zombies so they first get into mines , and quick enough to cause wasting ammuntions when unexperiend on nervouse player will try to eliminate them, and force player to make first barberwire in first 2 lines of defens to slow them down like ferals or dogs but in earlier stages
Note: they can climb and jump faster that normal zombies
Normal zombies : most common civilians (diffrent ages and clothes)
Variants and subtypes :
1. Normal : they are just normal civilans with diffrents clothes and wounds. Nothing special.
2. Workers : they wear workers uniforms. a little bit more hp (10%) and have bigger chance to drop parts or books that normsl zombies
3. Postman : respawning in city- bigger chance to drop a lot of paper
4. Doctors and nurce : typical medical clothes - bigger chance to respawn near hospital - bigger chance to drop 1-2 painkillers or vitamins
5. Office guy - zombies in suits and "office" clothes - bigger chance to respawn in big city and bigger chance to drop few old dollars
6. Cop : more hp (15% ) that normal zombie - bigger chance to drop ammo and gun parts. Variants - typical blue cop, Grey prison cop, white scheriff ( bigger chance to drop magnum)
Fat zombies : Fat zombie with chance to explode when dying and more health that normal zombie.
Variants and subtypes :
1. fat Civilians : fat zombies in civilian clothes - they make a noise when they are active - 50% of explosion when they are killed
2. fat cop he have range attack too and more health that normal fat zombie - 25% chance to drop pistolet or magnum and bullets
3. drowned one - they deal bigger dmg that rest fat zombies , it looks like fat coop but blue/green skin and ragged clothes, they don't have range attack but sometimes explode when is still alive and have a little hp.
Gameplay purpose : They work as rich source of exp in medium gamestage. They can't destroing block when explode but can do a rly big dmg a have a 50% chance to infect player . They can't run , jump or climbing but have a rly good block damage so the are one of top tier targerts on blood moon because there can destroy doors and walls faster that normal zombies and in normal game it need to conider what is better option : risk to be killed in meele combat , waste ammo or run away.
Note : every variants have 25% chance to drop food or food schematic. And can't run so they don't feral version.
Tought zombies : they deal a more hp and deal bigger dmg . Some of them have armors too
Variants and subtypes : they have tiers
-1 tier bikers ( some of them have helmets- 20% less headshot dmg) - 25% more hp and deal more dmg that normal zombie. Variants : diffrents clothes and wounds : some of them have leather jackets with gang logos , tops and leather pants. A lot of them have tatoo . Drop a parts and metal tools . More chance to respawn near bars and shops and on reads
-2. tier lumberjack - this same stats as bikers + bigger stun chance . 75% chance to drop a random axe or axe mods. Bigger chance to respawn in forest and wood cabine
- 3 tier bloated walker - they have a chance to have iron (30% less dmg) or steel armor (45% less dmg) - 50% more hp and deal 25% more dmg that normal zombies. Variants - diffent civilian clothes but 1,5X highter that normal zombie . 75% chance to drop random gun or armor mods.
-4. Soldier - get 50% range dmg and 75% melee dmg Variants : camo depends on biom - diffrent wound and some of them wearing gasmask They in some places can respawn in black armor with logo this is PMC variant - this same stats but diffrent look and more chances to wear gasmask. 25% chance to drop military armor or top tier resources . Bigger chance to respawn near bunkers bases or military outposts. Pmc variant have bigger chance to respawn in labs and skyscrapers.
Gameplay purpose : they give you a good amount of exp in medium and late game stage (depands of tier). They are tanks and dps on blood moon . Hard challenge with promise of greate reward. They are maybe a little bit slower that normal zombies but chance good protection against stun so it makes them more difficult in melee fight but experienced player with sledhammer can beat them to the ground and finish them easlly when they are alone but when you see 5 soldiers you need a good gun or crossbown against them.
Special zombies : zombies with special trails
Worker in welder mask : 90% protection against headshots and stun immune. Variants : diffrents colours of their work suits. Bigger chance to respawn near factory POI
Riot police - less bullet dmg and less melee dmg protection. Always running so they are more dangerouse that tought zombie but have normal zombie hp. 25% chance to drop unique Riot armor - Better that military agains melee dmg but worst agains bullet dmg . Variants: Black armor in cites and police stations and grey armor in Prison and military bases
hazmat zombie - they have radiation dmg aura so kill it fast or radiation kill you faster that you think . Chance to drop hazmat suit - armor with blood and infection immunity when you wear all set . Variants - blue , orange and yellow hazmat suits but some of them are nearly complate some of them are almost totaly destoyed and skin burned. Respawn only in labs and wastelands
screamer ( diffrent clothes , faces , dirt) - well this same as actual just more variants
spider zombies ( diffrent skin clothes - some of them looks like actual spider some of them like weak decaying zombie) - They can respawn in late gamestage - they usually stick on walls and places . Waiting for surviors to be near and jump on them make them panic and deal a dmg.
Gameplay purpose : Add more variation to the gameplay and challnge to keep game fresh.
Boss zombies - stong late stage zombie
feral wight ( but changed models similiar to volantile from dying light) - almost this same as actual one but more connected with lab poi
Taran - highter that wight and bigger mussles that strong man - ragged shorts ,a lot of wounds and medical equpment and chainses ( more realtic mix of sacrifice tank from l4d1 and police zombie from house of the dead 3 - this one with mace) . Can spawn above 200 gamestage in blood moon horde - 1 per 100 gamestage ( so you will have 2 of them in 300 gamestage, 3 of them in 400 gamestage etc) . They maybe are slow but their purpose is to be lord of the ring trolls or snk collouse titan - he have a lot of hp and make a big dmg. He will walk toward you to punch you until he or you die . Have fun ! and don't complain about no end game challenge - this guy make you tears
Demolisher - almost this same as actual one but slimer, more armored but slower - remember this urk hai berserk who blow up helm depps' walls? He is zombie version on this guy- he walks toward your walls to explode. So if you see colour "police light" and noisy "PEEP PEEP" grab your sniper rifle and pray to be better that legolas. Rohan'riders are not coming with help this time
Animal zombies : dogs , wolfs , bears ( delete a vulture plis)
Uncommon zombies : some mix of special and rest types of zombies
civilian with backpack ( 100% chance for loot- junk stuff) . Can respawn everywhere
hobo with backpack ( cans and hobo staw) , Can respawn near roads and bars
soldier with backpack ( 100% chance for military stuff) , Can respawn in labs, miliatary bases ,outpost
stripper zombie - spawning only near bars and stipp clubs - 50% chance to drop 15-100 dollars ,
parachuchist ( 100% chance to drop - 1 molotow , pimpe bomb , first aid bandage or first aid kit - l4d2 reference ) , respawn like normal soldier zombie
mayor zombie - zombie in expensive black suit - 100% (chance to drop 100 - 1000 old dollars) ,
geek zombie - zombie with backpack with pins thirt with cartoon logo and geek goggles ( 100% chance to drop books) - respawn at school
"vampire" teen girl with bloody mounth , in long dirty sweatshirt , shorts and dirty bare feet (abby from let me in refrence 100% chance to drop blood ) - respawn near bridges tunnels caves ruins
zombie hunter with backpack - leather jacket and leather pants ( 100% chance to dropp random crossbow - reference to WD and Classic G.J Joe backpack) - respawn near snow biom
Special ops zombie- black military uniform looking almost like PMC and nightvision - good protection, a lot of hp and 100% to drop nightvision and a lot of bullets ( re hunk reference) - respawn in military bases and labs
Guy from gas station with bandge Gary ( only respawning there - another re refrence) 100% to chance to drop 10 - 15% gas cans .
Game purpose : add something unique to the gameplay - good enough to go for example on gas station but rare enough to don't be a loot grinder
Respawn proportion
Weak zombies have 20-40% chance to respawn depends on biom
Teen have 10- 30% chance depends on biom
normal - 30-50% depends on biom
tought - 5%-15% depends on biom
Special - 5%-15% not depends on biom - it depends on POI and game stage only
Boss - 1% not depends on biom - it depends on POI and game stage only
Zombie animal - it depends on biom.
Backpack 5% - but what variant have a chance a respawn depends on biom and PoI
Unique 2% - outside ( only vampire girl, hobo and civilian) , 5% in their POI- (vampire girl on bridges and tunnels, pilot in hotel , gasmark on military outpost and bunker etc)
Other stuff
1. Add a car with skeleton inside - terminator refrence
2. add skeletons in ghost town, in caves and on desert
3. In some places add bloody footprint's some of them shoes some of them bare feet , bloody sighs of hands on some walls and doors , more corpses variants - dead soldiers in bases or on sandbag, death wild teen near backpack in forest or dead Taran in labs
4. Broken weapons on road - broken gun or spear on half , arrows in wall . Broken guns can give you 1-2 gun parts
5. Notes on the walls like - "Military ran away ! " NO EVAC - RUN FOR YOUR LIFE " or refrences like " DEAD INSIDE"
6. More props like - poster about zombie outbreak and evacuation sites , destoyed barricades etc
I was writing this post by 2 hours (i'm serious) and sorry for grammar mistakes because i have problem with it and it don't depend on my. My purpouse it find what people think about this variants and groups - what change , what zombie types add , what should be ballanced etc. and present this " postulate" to guys from TFP . I know they have a lot to do and i know it will be added if they agree on this on maybe A 23 or A 24 but yours supports is very important - bigger support bigger chance of agreement right? Ofc some have say " it can be add by mods" but - i have not a programatic skill ( and you see i do a lot of mistakes so it can't work) and expensive tools to add models - subscription is sometime 1000 dolars per year a lot yeah? So i try do more that complain and trying to do something. Forum member will support this and they don't accept this idea? Fine at least we trying . It is better to fail that do nothing. So guys - i'm waiting for you feedback and ideas .
NEW ZOMBIES TYPES
Weak zombies : decaying, burned or dried zombies - slow, weak , they do a small dmg and have small number of hp - They can spawn everywhere but on desert and burned forest have a bigger chance to respawn not depended on gamestage (i easier to find them on dessert that in forest no matter how gamestage you have).
Variants : clothes depends on place when they are respawning : on cementary most of them wear suits and dresses with or without shoes , on desert have normal clothes and in the burn forest clothes are heavy burned. Their body depends on spawn location - on cementary and funeral houses they are highly decomposed some of them have visible bones, on desert they are dried almost like mummy and in burned forest they are burned
Gameplay purpose : They are low stage source of exp points and easy enemies . They drop nothing so they cannot be a "loot grinder" but in big number in POI's like cementary with crypt can be dangerouse for players without a good armor and weapons because even a small cementary can be death trap for unprepared surviors. And another role of them is "mimic" a burn victim in burning forest because they looks similar but burn victime are still burning
NOTES : crawler zombie is a part of this types. They don't have feral or radiactive variants . They arent' respawning on blood moon horde.
Teen zombies : they are 18 +- 2 yo old . They are smaller that most zombies ( this same hight as screamer) can run and walk a little bit faster that normal zombie. They most time " play dead" otherwise a normal zombies they do it outside too . They can wait for a victim in long grass , between broken cars or in rows . When someone are nearby they get up and start chaising you.
Variants and subtypes : they have 3 subtypes
1.Normal : they wear normal civilian clothes : they wear random t-shirt , shirts, dresses, pants , w/without hat , with shoes and socks, in socks only or totaly barefoot. Some of them have wounds and dirt : missing eye, bitten , broken arrow or knife in their bodies, dirty clothes blood on hands . They drop a loot this same as normal civilian zombies . They respawning in house and roads, cities ( urban places).
2.High school: they wear high school jackets diffrents pants and shoes . Some of them have wounds and dirt : missing eye, bitten , broken arrow or knife in their bodies, dirty clothes, blood on hands . They drop a loot this same as normal civilian zombies + books . They respawning in schools connected places like : schools , library, near new school bus
3.Wild child : they clothes are most fiber , but some of them wear mixed with normal clothes like : normal t-shirts and fiber pants . They have feathers in their hairs, bones neckles and leather bracelet and bare feet usually dirty. some of them have wounds and are dirty : missing eye, bitten , broken arrow or knife in their bodies, dirty or blood on on hands and feets . They drop a loot a feather and seds . This variants is a little bit faster. They spawn in wild places like fields , forests or near lakes and farms.
Gameplay purpose; they are source of exp and loots in medium stage. They are using as "shooting panic" - you are running fast throught forest and they get up unespected caunsing sometimes panic shooting in inexperied players and elimate a situation when player just running forward. It will forced them to be more careful. Another purpose is to be " first way" of zombies when blood moon started. They are faster that normal zombies so they first get into mines , and quick enough to cause wasting ammuntions when unexperiend on nervouse player will try to eliminate them, and force player to make first barberwire in first 2 lines of defens to slow them down like ferals or dogs but in earlier stages
Note: they can climb and jump faster that normal zombies
Normal zombies : most common civilians (diffrent ages and clothes)
Variants and subtypes :
1. Normal : they are just normal civilans with diffrents clothes and wounds. Nothing special.
2. Workers : they wear workers uniforms. a little bit more hp (10%) and have bigger chance to drop parts or books that normsl zombies
3. Postman : respawning in city- bigger chance to drop a lot of paper
4. Doctors and nurce : typical medical clothes - bigger chance to respawn near hospital - bigger chance to drop 1-2 painkillers or vitamins
5. Office guy - zombies in suits and "office" clothes - bigger chance to respawn in big city and bigger chance to drop few old dollars
6. Cop : more hp (15% ) that normal zombie - bigger chance to drop ammo and gun parts. Variants - typical blue cop, Grey prison cop, white scheriff ( bigger chance to drop magnum)
Fat zombies : Fat zombie with chance to explode when dying and more health that normal zombie.
Variants and subtypes :
1. fat Civilians : fat zombies in civilian clothes - they make a noise when they are active - 50% of explosion when they are killed
2. fat cop he have range attack too and more health that normal fat zombie - 25% chance to drop pistolet or magnum and bullets
3. drowned one - they deal bigger dmg that rest fat zombies , it looks like fat coop but blue/green skin and ragged clothes, they don't have range attack but sometimes explode when is still alive and have a little hp.
Gameplay purpose : They work as rich source of exp in medium gamestage. They can't destroing block when explode but can do a rly big dmg a have a 50% chance to infect player . They can't run , jump or climbing but have a rly good block damage so the are one of top tier targerts on blood moon because there can destroy doors and walls faster that normal zombies and in normal game it need to conider what is better option : risk to be killed in meele combat , waste ammo or run away.
Note : every variants have 25% chance to drop food or food schematic. And can't run so they don't feral version.
Tought zombies : they deal a more hp and deal bigger dmg . Some of them have armors too
Variants and subtypes : they have tiers
-1 tier bikers ( some of them have helmets- 20% less headshot dmg) - 25% more hp and deal more dmg that normal zombie. Variants : diffrents clothes and wounds : some of them have leather jackets with gang logos , tops and leather pants. A lot of them have tatoo . Drop a parts and metal tools . More chance to respawn near bars and shops and on reads
-2. tier lumberjack - this same stats as bikers + bigger stun chance . 75% chance to drop a random axe or axe mods. Bigger chance to respawn in forest and wood cabine
- 3 tier bloated walker - they have a chance to have iron (30% less dmg) or steel armor (45% less dmg) - 50% more hp and deal 25% more dmg that normal zombies. Variants - diffent civilian clothes but 1,5X highter that normal zombie . 75% chance to drop random gun or armor mods.
-4. Soldier - get 50% range dmg and 75% melee dmg Variants : camo depends on biom - diffrent wound and some of them wearing gasmask They in some places can respawn in black armor with logo this is PMC variant - this same stats but diffrent look and more chances to wear gasmask. 25% chance to drop military armor or top tier resources . Bigger chance to respawn near bunkers bases or military outposts. Pmc variant have bigger chance to respawn in labs and skyscrapers.
Gameplay purpose : they give you a good amount of exp in medium and late game stage (depands of tier). They are tanks and dps on blood moon . Hard challenge with promise of greate reward. They are maybe a little bit slower that normal zombies but chance good protection against stun so it makes them more difficult in melee fight but experienced player with sledhammer can beat them to the ground and finish them easlly when they are alone but when you see 5 soldiers you need a good gun or crossbown against them.
Special zombies : zombies with special trails
Worker in welder mask : 90% protection against headshots and stun immune. Variants : diffrents colours of their work suits. Bigger chance to respawn near factory POI
Riot police - less bullet dmg and less melee dmg protection. Always running so they are more dangerouse that tought zombie but have normal zombie hp. 25% chance to drop unique Riot armor - Better that military agains melee dmg but worst agains bullet dmg . Variants: Black armor in cites and police stations and grey armor in Prison and military bases
hazmat zombie - they have radiation dmg aura so kill it fast or radiation kill you faster that you think . Chance to drop hazmat suit - armor with blood and infection immunity when you wear all set . Variants - blue , orange and yellow hazmat suits but some of them are nearly complate some of them are almost totaly destoyed and skin burned. Respawn only in labs and wastelands
screamer ( diffrent clothes , faces , dirt) - well this same as actual just more variants
spider zombies ( diffrent skin clothes - some of them looks like actual spider some of them like weak decaying zombie) - They can respawn in late gamestage - they usually stick on walls and places . Waiting for surviors to be near and jump on them make them panic and deal a dmg.
Gameplay purpose : Add more variation to the gameplay and challnge to keep game fresh.
Boss zombies - stong late stage zombie
feral wight ( but changed models similiar to volantile from dying light) - almost this same as actual one but more connected with lab poi
Taran - highter that wight and bigger mussles that strong man - ragged shorts ,a lot of wounds and medical equpment and chainses ( more realtic mix of sacrifice tank from l4d1 and police zombie from house of the dead 3 - this one with mace) . Can spawn above 200 gamestage in blood moon horde - 1 per 100 gamestage ( so you will have 2 of them in 300 gamestage, 3 of them in 400 gamestage etc) . They maybe are slow but their purpose is to be lord of the ring trolls or snk collouse titan - he have a lot of hp and make a big dmg. He will walk toward you to punch you until he or you die . Have fun ! and don't complain about no end game challenge - this guy make you tears
Demolisher - almost this same as actual one but slimer, more armored but slower - remember this urk hai berserk who blow up helm depps' walls? He is zombie version on this guy- he walks toward your walls to explode. So if you see colour "police light" and noisy "PEEP PEEP" grab your sniper rifle and pray to be better that legolas. Rohan'riders are not coming with help this time
Animal zombies : dogs , wolfs , bears ( delete a vulture plis)
Uncommon zombies : some mix of special and rest types of zombies
civilian with backpack ( 100% chance for loot- junk stuff) . Can respawn everywhere
hobo with backpack ( cans and hobo staw) , Can respawn near roads and bars
soldier with backpack ( 100% chance for military stuff) , Can respawn in labs, miliatary bases ,outpost
stripper zombie - spawning only near bars and stipp clubs - 50% chance to drop 15-100 dollars ,
parachuchist ( 100% chance to drop - 1 molotow , pimpe bomb , first aid bandage or first aid kit - l4d2 reference ) , respawn like normal soldier zombie
mayor zombie - zombie in expensive black suit - 100% (chance to drop 100 - 1000 old dollars) ,
geek zombie - zombie with backpack with pins thirt with cartoon logo and geek goggles ( 100% chance to drop books) - respawn at school
"vampire" teen girl with bloody mounth , in long dirty sweatshirt , shorts and dirty bare feet (abby from let me in refrence 100% chance to drop blood ) - respawn near bridges tunnels caves ruins
zombie hunter with backpack - leather jacket and leather pants ( 100% chance to dropp random crossbow - reference to WD and Classic G.J Joe backpack) - respawn near snow biom
Special ops zombie- black military uniform looking almost like PMC and nightvision - good protection, a lot of hp and 100% to drop nightvision and a lot of bullets ( re hunk reference) - respawn in military bases and labs
Guy from gas station with bandge Gary ( only respawning there - another re refrence) 100% to chance to drop 10 - 15% gas cans .
Game purpose : add something unique to the gameplay - good enough to go for example on gas station but rare enough to don't be a loot grinder
Respawn proportion
Weak zombies have 20-40% chance to respawn depends on biom
Teen have 10- 30% chance depends on biom
normal - 30-50% depends on biom
tought - 5%-15% depends on biom
Special - 5%-15% not depends on biom - it depends on POI and game stage only
Boss - 1% not depends on biom - it depends on POI and game stage only
Zombie animal - it depends on biom.
Backpack 5% - but what variant have a chance a respawn depends on biom and PoI
Unique 2% - outside ( only vampire girl, hobo and civilian) , 5% in their POI- (vampire girl on bridges and tunnels, pilot in hotel , gasmark on military outpost and bunker etc)
Other stuff
1. Add a car with skeleton inside - terminator refrence
2. add skeletons in ghost town, in caves and on desert
3. In some places add bloody footprint's some of them shoes some of them bare feet , bloody sighs of hands on some walls and doors , more corpses variants - dead soldiers in bases or on sandbag, death wild teen near backpack in forest or dead Taran in labs
4. Broken weapons on road - broken gun or spear on half , arrows in wall . Broken guns can give you 1-2 gun parts
5. Notes on the walls like - "Military ran away ! " NO EVAC - RUN FOR YOUR LIFE " or refrences like " DEAD INSIDE"
6. More props like - poster about zombie outbreak and evacuation sites , destoyed barricades etc
I was writing this post by 2 hours (i'm serious) and sorry for grammar mistakes because i have problem with it and it don't depend on my. My purpouse it find what people think about this variants and groups - what change , what zombie types add , what should be ballanced etc. and present this " postulate" to guys from TFP . I know they have a lot to do and i know it will be added if they agree on this on maybe A 23 or A 24 but yours supports is very important - bigger support bigger chance of agreement right? Ofc some have say " it can be add by mods" but - i have not a programatic skill ( and you see i do a lot of mistakes so it can't work) and expensive tools to add models - subscription is sometime 1000 dolars per year a lot yeah? So i try do more that complain and trying to do something. Forum member will support this and they don't accept this idea? Fine at least we trying . It is better to fail that do nothing. So guys - i'm waiting for you feedback and ideas .
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