dreamdancer
New member
So, looking through the existing mods there seem to be a number of UMAs that get reused in a whole bunch of mods. I know a few people have put a bunch of work into making these, and they seem very useful, but I am having trouble finding them just in their base form, and the prospect of trying to dissect existing mods to pull them out feels a bit daunting, and a bit off, as doing so leaves me uncertain of the origin of each individual UMA.
I know SphereII keeps a little collection of SDX mods, many of which were written by other people, in one solid repository for easy pick'n'pull to slap into individualized mods. I was wondering if there is anything similar for UMAs. Or if someone can point me to a couple links with just the archetypes. I've done a number of forum searches, digging into page 9-10 of search results and come up short.
Am helping Veldian work on the End of Days Mod, and really needing more late-game zombie models, and maybe a few early-mid as well to fill out the roster. And since he is talking about using a modified Romero, SphereII's Nightmares and Mutants don't seem to be an option, since they don't seem to have functional head hitboxes(I tested with a modified AK that did x0.001 body damage and x1000 head damage and they never died after hundreds of rounds). What I'd like most are large/scary/vicious/inhuman-looking/generally unpleasant types that would make good end game enemies.
I could technically teach myself how to make them, but I'm already busy learning 30,000 other things.
Anyone able to help?
I know SphereII keeps a little collection of SDX mods, many of which were written by other people, in one solid repository for easy pick'n'pull to slap into individualized mods. I was wondering if there is anything similar for UMAs. Or if someone can point me to a couple links with just the archetypes. I've done a number of forum searches, digging into page 9-10 of search results and come up short.
Am helping Veldian work on the End of Days Mod, and really needing more late-game zombie models, and maybe a few early-mid as well to fill out the roster. And since he is talking about using a modified Romero, SphereII's Nightmares and Mutants don't seem to be an option, since they don't seem to have functional head hitboxes(I tested with a modified AK that did x0.001 body damage and x1000 head damage and they never died after hundreds of rounds). What I'd like most are large/scary/vicious/inhuman-looking/generally unpleasant types that would make good end game enemies.
I could technically teach myself how to make them, but I'm already busy learning 30,000 other things.

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