weaponspec
New member
Adding a classic multiplayer map from the COD series with this poi.
I wanted to recreate the feel of the original as much as possible which was not an easy task considering various restrictions such as limited amount of block shapes and block rotation. The biggest challenge was getting the proportions right. All things considered I am fairly pleased with how it turned out.
I've used a lot of concrete plates as opposed to wood plates on the main structures since they break so easily.
As far as immersion goes, I believe it was appropriate to leave the houses which are not reachable in the original game empty since it is a model town meant for destruction. I've avoided zombies except for some animals which may have strayed into the area. I don't believe zombies have gotten a taste for mannequins yet.
There is also a small electrical substation which I made into a separate prefab. Fits nicely into industrial zones.
Download:
https://www.nexusmods.com/7daystodie/mods/1521
https://github.com/tracknought/weaponspec_cod_nuketown
I wanted to recreate the feel of the original as much as possible which was not an easy task considering various restrictions such as limited amount of block shapes and block rotation. The biggest challenge was getting the proportions right. All things considered I am fairly pleased with how it turned out.
I've used a lot of concrete plates as opposed to wood plates on the main structures since they break so easily.
As far as immersion goes, I believe it was appropriate to leave the houses which are not reachable in the original game empty since it is a model town meant for destruction. I've avoided zombies except for some animals which may have strayed into the area. I don't believe zombies have gotten a taste for mannequins yet.
There is also a small electrical substation which I made into a separate prefab. Fits nicely into industrial zones.
Download:
https://www.nexusmods.com/7daystodie/mods/1521
https://github.com/tracknought/weaponspec_cod_nuketown



