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[Clocktower] Gateway Tile Localization

Svarii

New member
Are POI names not applicable to gateway tiles?  My localization seemed to work fine until I converted my prefab to a gateway tile, now the name doesn't display.

I'm working on this.  {The road didn't line up and I didn't want to fix it yet so I just put up cones}

EDIT: Download Link: https://www.nexusmods.com/7daystodie/mods/6380




50C73E0CCFAEEED9EC161AEC44093CF79661C3E6


F94D54934F0AB3EAFB7C21F2127CE89AA72C429A


E64B5B97F5EE0F9028CDC6B4E9681A85AD08DEF5


9E345F9B7FC38FFEF2E19F5F471D6F3BF18007BB


E17B3E8FEB9008622DCAEAF9E806FB4AC6B76F04


 
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You can have localization for Tiles, but I'm pretty sure something like the "streettile" tag will suppress it from being shown on the Danger Meter. The localization will show up in the POI teleport feature if you're in debug mode.

 
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Tiles are also not questable.  What I've done in similar situations is make the poi so it just fits on a tile (148x148).  

 
You can have localization for Tiles, but I'm pretty sure something like the "streettile" tag will suppress it from being shown on the Danger Meter. The localization will show up in the POI teleport feature if you're in debug mode.
I think you're right, I removed the streettile tag and just left the gateway tags and now it shows the name and the danger meter.  So that part is fixed now.

Is there any differences with the biomeTags in the rwgmixer.xml or the structure?  I can't seem to limit it to the forest.

I thought this would work:

<?xml version="1.0" encoding="UTF-8" ?>
<configs>
<append xpath="/rwgmixer">
<prefab_spawn_adjust partial_name="rwg_tile_gateway_straight_clock_svarii_01" biomeTags="forest" min_count="1" max_count="3"/>
</append>
</configs>



Tiles are also not questable.
I was just wondering about that.

 
Is there any differences with the biomeTags in the rwgmixer.xml or the structure?


You cannot biome limit a Tile. MPL has the best suggestion ... make a 148x148 POI and make a custom tile for it with a unique tag on the POI and the POI marker on the Tile. The trouble will be while you can biome limit the POI, you can't biome limit the Tile, so you'll have to make another POI to show on the custom Tile in the other biomes.

That, or limit your POI to 100x100 and target a TFP Tile/District. Or, target the Wilderness.

 
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