Dimpy
New member
There are a lot of potential problems with this with regards to theme and balancing that would need to be worked out, but I thought I'd throw this idea out there.
Basically, as of 16.4, pretty much all abandoned buildings in the game are filled with zombies. All the abandoned buildings except player-placed ones. I was thinking, what if in multiplayer, sleepers spawned in land-claimed bases when the player who claimed has been offline for a while?
Here are some solutions to the issues that would create:
- They instantly despawn when the player logs back in.
- They despawn when a friendly player approaches the base.
- The zombie spawn rate is oppositely proportional to the claim strength. What I mean is that for the first 24 hours, no zombies spawn, and that rate increases until the claim expires, at which the spawn rate is max.
The idea behind this is that raiding people's bases would be not only more difficult, but also more interesting. It's free user-generated content, like the Clash of Clans and it's knockoffs. It provides a counter for levels where everything is designed for the sake of a dungeon crawl.
I'll admit I've only player multiplayer for like an hour, so maybe this sounds a little out of touch. This idea needs more feedback if it's going to work.
Basically, as of 16.4, pretty much all abandoned buildings in the game are filled with zombies. All the abandoned buildings except player-placed ones. I was thinking, what if in multiplayer, sleepers spawned in land-claimed bases when the player who claimed has been offline for a while?
Here are some solutions to the issues that would create:
- They instantly despawn when the player logs back in.
- They despawn when a friendly player approaches the base.
- The zombie spawn rate is oppositely proportional to the claim strength. What I mean is that for the first 24 hours, no zombies spawn, and that rate increases until the claim expires, at which the spawn rate is max.
The idea behind this is that raiding people's bases would be not only more difficult, but also more interesting. It's free user-generated content, like the Clash of Clans and it's knockoffs. It provides a counter for levels where everything is designed for the sake of a dungeon crawl.
I'll admit I've only player multiplayer for like an hour, so maybe this sounds a little out of touch. This idea needs more feedback if it's going to work.