Hi,
I'm trying to mod my rwgmixer such that only large cities will spawn (ie, no towns spawn), with tons of cop zombies inside them so that entering them is basically a death sentence.
I've changed rwgmixer to:
<cell_rule name="default">
<cave_count value="4,8"/>
<path_material value="asphalt" />
<path_radius value="10" />
<hub_rule name="townSmall" prob="0"/>
<hub_rule name="townLarge" prob="0"/>
<hub_rule name="citySmall" prob="0"/>
<hub_rule name="rural" prob="0"/>
<hub_rule name="cityLarge" prob="1000000"/>
<wilderness_rule name="wildernessDefault"/>
</cell_rule>
And added the following spawn rule to the 'city,' 'city_wasteland,' and 'wasteland_hub' biomes in spawning.xml:
<spawn maxcount="50" respawndelay="1" time="Any" entitygroup="ZombiesBoss" />
However, I am not seeing the cops anywhere, and I'm still seeing almost all 'towns' (rather than cities) spawn.
What am I missing?
Thanks!
I'm trying to mod my rwgmixer such that only large cities will spawn (ie, no towns spawn), with tons of cop zombies inside them so that entering them is basically a death sentence.
I've changed rwgmixer to:
<cell_rule name="default">
<cave_count value="4,8"/>
<path_material value="asphalt" />
<path_radius value="10" />
<hub_rule name="townSmall" prob="0"/>
<hub_rule name="townLarge" prob="0"/>
<hub_rule name="citySmall" prob="0"/>
<hub_rule name="rural" prob="0"/>
<hub_rule name="cityLarge" prob="1000000"/>
<wilderness_rule name="wildernessDefault"/>
</cell_rule>
And added the following spawn rule to the 'city,' 'city_wasteland,' and 'wasteland_hub' biomes in spawning.xml:
<spawn maxcount="50" respawndelay="1" time="Any" entitygroup="ZombiesBoss" />
However, I am not seeing the cops anywhere, and I'm still seeing almost all 'towns' (rather than cities) spawn.
What am I missing?
Thanks!
Last edited by a moderator: