Hi - could anyone please give me a hand with removing the Player Level Requirement when leveling up? I think it's insane that you have to get to (example) level 35 character to get to Level 3 Hammer & Forge, when you plough all your xp points into it only to be told you need to go a different route first. Kinda feels like you're being forced to play a certain way instead of how you want to play... I know that its in "progression.xml", but I need help in understanding how to basically replace a WHOLE node... I assume I need to use a command that replaces the WHOLE node, but I have no idea how to do it... Could anyone help please? I basically want to change (take note of PLAYER LEVEL VALUES 10/20/35/70/100 changing to 1/2/3/4/5):
<perk name="perkHammerForge" parent="skillCraftsmanship" name_key="perkHammerForgeName" desc_key="perkHammerForgeDesc" icon="ui_game_symbol_forge">
<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="4" desc_key="reqIntellectLevel04-10"/>
<requirement name="PlayerLevel" operation="GTE" value="10" desc_key="reqAttributeLevelDummy"/></level_requirements>
<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel05-20"/>
<requirement name="PlayerLevel" operation="GTE" value="20" desc_key="reqAttributeLevelDummy"/></level_requirements>
<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="6" desc_key="reqIntellectLevel06-35"/>
<requirement name="PlayerLevel" operation="GTE" value="35" desc_key="reqAttributeLevelDummy"/></level_requirements>
<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="8" desc_key="reqIntellectLevel08-70"/>
<requirement name="PlayerLevel" operation="GTE" value="70" desc_key="reqAttributeLevelDummy"/></level_requirements>
<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10-100"/>
<requirement name="PlayerLevel" operation="GTE" value="100" desc_key="reqAttributeLevelDummy"/></level_requirements>
<effect_group>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="1,5" tags="forge,toolAnvil"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="2,5" tags="meleeToolFireaxeIron,meleeToolPickaxeIron,meleeToolHoeIron,meleeToolShovelIron,meleeToolClawHammer,meleeToolSledgehammer,meleeToolHuntingKnife,armorLeatherBoots,armorLeatherGloves,armorLeatherHood,armorLeatherChest,armorLeatherPants"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="3,5" tags="toolForgeCrucible,resourceArrowHeadSteelAP,resourceForgedSteel,armorIronBoots,armorIronChest,armorIronGloves,armorIronHelmet,armorIronLegs"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="4,5" tags="toolForgeCrucible,resourceArrowHeadSteelAP,resourceForgedSteel,meleeToolPickaxeSteel,meleeToolShovelSteel,meleeToolFireaxeSteel,meleeToolMachete"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="5" tags="armorMilitaryHelmet,armorMilitaryVest,armorMilitaryGloves,armorMilitaryLegs,armorMilitaryBoots,armorSteelBoots,armorSteelChest,armorSteelGloves,armorSteelHelmet,armorSteelLegs,"/>
<effect_description level="1" desc_key="perkHammerForgeRank1Desc"/>
<effect_description level="2" desc_key="perkHammerForgeRank2Desc"/>
<effect_description level="3" desc_key="perkHammerForgeRank3Desc"/>
<effect_description level="4" desc_key="perkHammerForgeRank4Desc"/>
<effect_description level="5" desc_key="perkHammerForgeRank5Desc"/>
</effect_group>
</perk>
TO THIS:
<perk name="perkHammerForge" parent="skillCraftsmanship" name_key="perkHammerForgeName" desc_key="perkHammerForgeDesc" icon="ui_game_symbol_forge">
<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="4" desc_key="reqIntellectLevel04-10"/>
<requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqAttributeLevelDummy"/></level_requirements>
<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel05-20"/>
<requirement name="PlayerLevel" operation="GTE" value="2" desc_key="reqAttributeLevelDummy"/></level_requirements>
<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="6" desc_key="reqIntellectLevel06-35"/>
<requirement name="PlayerLevel" operation="GTE" value="3" desc_key="reqAttributeLevelDummy"/></level_requirements>
<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="8" desc_key="reqIntellectLevel08-70"/>
<requirement name="PlayerLevel" operation="GTE" value="4" desc_key="reqAttributeLevelDummy"/></level_requirements>
<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10-100"/>
<requirement name="PlayerLevel" operation="GTE" value="5" desc_key="reqAttributeLevelDummy"/></level_requirements>
<effect_group>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="1,5" tags="forge,toolAnvil"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="2,5" tags="meleeToolFireaxeIron,meleeToolPickaxeIron,meleeToolHoeIron,meleeToolShovelIron,meleeToolClawHammer,meleeToolSledgehammer,meleeToolHuntingKnife,armorLeatherBoots,armorLeatherGloves,armorLeatherHood,armorLeatherChest,armorLeatherPants"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="3,5" tags="toolForgeCrucible,resourceArrowHeadSteelAP,resourceForgedSteel,armorIronBoots,armorIronChest,armorIronGloves,armorIronHelmet,armorIronLegs"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="4,5" tags="toolForgeCrucible,resourceArrowHeadSteelAP,resourceForgedSteel,meleeToolPickaxeSteel,meleeToolShovelSteel,meleeToolFireaxeSteel,meleeToolMachete"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="5" tags="armorMilitaryHelmet,armorMilitaryVest,armorMilitaryGloves,armorMilitaryLegs,armorMilitaryBoots,armorSteelBoots,armorSteelChest,armorSteelGloves,armorSteelHelmet,armorSteelLegs,"/>
<effect_description level="1" desc_key="perkHammerForgeRank1Desc"/>
<effect_description level="2" desc_key="perkHammerForgeRank2Desc"/>
<effect_description level="3" desc_key="perkHammerForgeRank3Desc"/>
<effect_description level="4" desc_key="perkHammerForgeRank4Desc"/>
<effect_description level="5" desc_key="perkHammerForgeRank5Desc"/>
</effect_group>
</perk>
<perk name="perkHammerForge" parent="skillCraftsmanship" name_key="perkHammerForgeName" desc_key="perkHammerForgeDesc" icon="ui_game_symbol_forge">
<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="4" desc_key="reqIntellectLevel04-10"/>
<requirement name="PlayerLevel" operation="GTE" value="10" desc_key="reqAttributeLevelDummy"/></level_requirements>
<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel05-20"/>
<requirement name="PlayerLevel" operation="GTE" value="20" desc_key="reqAttributeLevelDummy"/></level_requirements>
<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="6" desc_key="reqIntellectLevel06-35"/>
<requirement name="PlayerLevel" operation="GTE" value="35" desc_key="reqAttributeLevelDummy"/></level_requirements>
<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="8" desc_key="reqIntellectLevel08-70"/>
<requirement name="PlayerLevel" operation="GTE" value="70" desc_key="reqAttributeLevelDummy"/></level_requirements>
<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10-100"/>
<requirement name="PlayerLevel" operation="GTE" value="100" desc_key="reqAttributeLevelDummy"/></level_requirements>
<effect_group>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="1,5" tags="forge,toolAnvil"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="2,5" tags="meleeToolFireaxeIron,meleeToolPickaxeIron,meleeToolHoeIron,meleeToolShovelIron,meleeToolClawHammer,meleeToolSledgehammer,meleeToolHuntingKnife,armorLeatherBoots,armorLeatherGloves,armorLeatherHood,armorLeatherChest,armorLeatherPants"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="3,5" tags="toolForgeCrucible,resourceArrowHeadSteelAP,resourceForgedSteel,armorIronBoots,armorIronChest,armorIronGloves,armorIronHelmet,armorIronLegs"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="4,5" tags="toolForgeCrucible,resourceArrowHeadSteelAP,resourceForgedSteel,meleeToolPickaxeSteel,meleeToolShovelSteel,meleeToolFireaxeSteel,meleeToolMachete"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="5" tags="armorMilitaryHelmet,armorMilitaryVest,armorMilitaryGloves,armorMilitaryLegs,armorMilitaryBoots,armorSteelBoots,armorSteelChest,armorSteelGloves,armorSteelHelmet,armorSteelLegs,"/>
<effect_description level="1" desc_key="perkHammerForgeRank1Desc"/>
<effect_description level="2" desc_key="perkHammerForgeRank2Desc"/>
<effect_description level="3" desc_key="perkHammerForgeRank3Desc"/>
<effect_description level="4" desc_key="perkHammerForgeRank4Desc"/>
<effect_description level="5" desc_key="perkHammerForgeRank5Desc"/>
</effect_group>
</perk>
TO THIS:
<perk name="perkHammerForge" parent="skillCraftsmanship" name_key="perkHammerForgeName" desc_key="perkHammerForgeDesc" icon="ui_game_symbol_forge">
<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="4" desc_key="reqIntellectLevel04-10"/>
<requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqAttributeLevelDummy"/></level_requirements>
<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel05-20"/>
<requirement name="PlayerLevel" operation="GTE" value="2" desc_key="reqAttributeLevelDummy"/></level_requirements>
<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="6" desc_key="reqIntellectLevel06-35"/>
<requirement name="PlayerLevel" operation="GTE" value="3" desc_key="reqAttributeLevelDummy"/></level_requirements>
<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="8" desc_key="reqIntellectLevel08-70"/>
<requirement name="PlayerLevel" operation="GTE" value="4" desc_key="reqAttributeLevelDummy"/></level_requirements>
<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10-100"/>
<requirement name="PlayerLevel" operation="GTE" value="5" desc_key="reqAttributeLevelDummy"/></level_requirements>
<effect_group>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="1,5" tags="forge,toolAnvil"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="2,5" tags="meleeToolFireaxeIron,meleeToolPickaxeIron,meleeToolHoeIron,meleeToolShovelIron,meleeToolClawHammer,meleeToolSledgehammer,meleeToolHuntingKnife,armorLeatherBoots,armorLeatherGloves,armorLeatherHood,armorLeatherChest,armorLeatherPants"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="3,5" tags="toolForgeCrucible,resourceArrowHeadSteelAP,resourceForgedSteel,armorIronBoots,armorIronChest,armorIronGloves,armorIronHelmet,armorIronLegs"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="4,5" tags="toolForgeCrucible,resourceArrowHeadSteelAP,resourceForgedSteel,meleeToolPickaxeSteel,meleeToolShovelSteel,meleeToolFireaxeSteel,meleeToolMachete"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="5" tags="armorMilitaryHelmet,armorMilitaryVest,armorMilitaryGloves,armorMilitaryLegs,armorMilitaryBoots,armorSteelBoots,armorSteelChest,armorSteelGloves,armorSteelHelmet,armorSteelLegs,"/>
<effect_description level="1" desc_key="perkHammerForgeRank1Desc"/>
<effect_description level="2" desc_key="perkHammerForgeRank2Desc"/>
<effect_description level="3" desc_key="perkHammerForgeRank3Desc"/>
<effect_description level="4" desc_key="perkHammerForgeRank4Desc"/>
<effect_description level="5" desc_key="perkHammerForgeRank5Desc"/>
</effect_group>
</perk>