Actual Attributes
This Overhaul is in working condition, but it does still lack polish in a lot of areas, and it uses the Chickens and Bees mods, which have issues, and additional trees, which both has issues and causes a performance hit. Tree abundance has to be reduced to fix that, and a final smooth spawn total has not yet been discovered during playtesting. As a work in progress, this mod also still doesn't have full, proper descriptions and attributions yet. All of which is to say, it is not yet ready for public consumption, but if modders want to mine it for ideas, feel free. All of my work is up for grabs.
What's in Actual Attributes?
The core of the mod is a reorganization of everyone's mods into the character sheet, placing those skills under post-apocalyptic attributes, including a brand new attribute (for a total of 6 attributes).
- Attributes were increased from 10 ranks to 12, in order to account for certain skills having a lot more ranks.
- A number of skills were given extra ranks, in order to keep certain ranks from being overpowered.
- Two tech levels were added, to better space out the new equipment, T1/2 and T4, aka Scrap Tier and Fiberglass Tier.
- Better Barter was given a lot of new ranks, in order to make it somewhat less OP.
- Added polearms, a very long-range melee-only spear.
- Added shurikens and throwing knives, because my playtesters demanded it (coming soon as an individual download).
- Added a bunch of axes, both logging and battle.
- 2 new arrows.
- A new book series, used to add a little extra when mining nodes.
- Addition of several new resources, such as fiberglass.
- Brewing, using the existing wine barrel as a brewery workstation.
- Lots of drinks that modify stats, made in the brewery.
A number of edits were also made to all of your mods that I added, though mostly this was simply to bring them into balance with the new tech levels. But there were a couple of add-ons:
- More meal recipes for Hydroponics.
- Additional Skill-By-Use tags and skills, also their icons.
If the owners of these mods feel like taking these edits and using them as their own, it's all free to use. Not that they have need of my humble modding skills, but if they don't want to type it out and make icons themselves, it's there.
Everything above are the mods (and edits that include additional items) that were made by me. Those are the parts you are free to use as you like, at least from my part. But note, the weapons do often have paid Unity assets, which should be repurchased by you if you plan to make use of those mods in a public release.
DOWNLOAD (3.7g):
https://drive.google.com/file/d/1AkxQiaWKHrcdn41PqvLQDYvZ812T6wmz/view?usp=sharing