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Chainsaw/Auger/Nailgun equivalent for Wrench

Tristam

New member
Axes, Pickaxes, and Stone Axes/Hammers have Chainsaws, Augers, and Nailguns respectively for quicker work at the cost of fuel. I would like the same for the wrench.

Atm, I suggest just using the nailgun model and animation, just make it so that it works on the same thing the wrenches do but faster.

If someone points me in the right direction to do it, I'll do it myself. I'll even maintain it.

Please, and thank you.

 
Well i assume that the only part of the wrench you want to get better is the harvesting part? The Nailgun is the automatic version of the wrench since the wrench is a building tool. Anyhow, if you want something that harvests mechanical devices faster then it is a fairly easy fix. There is even an admin super wrench that does it to the nth degree. Go into items.xml find the wrench, copy and paste it below. Change the name of the wrench, and play with the properties till you get something you like. Spawn it in using creative mode. You can even learn to add your own model if you like, might i suggest a crowbar? As an fyi though you can't use the nailgun as a harvesting tool since it is literally the only ranged tool, and ranged tools don't work that way. :)

 
Well, I got it working, but I don't think it makes sense to have it use gas...Also need a better sound and an icon. Let me play with this some more.

 
Would be awesome if it sounded like a power tool. That whirr whirr you hear in machine shops or in racing pits is classic

 
@elucidus, I wish I had refreshed this page 3 hours ago. I'd be trying to learn to do it myself. I'm sure yours will blow mine out the water, but this is what I got from Frankensteining (real) mod author's work together. The issue is that it's OP since it does a lot of damage to all block types, not just metal. Despite my arrangements to prevent that using "DamageBonus.stone", "DamageBonus.wood", and "DamageBonus.earth".

Mod Info

https://pastebin.com/jLjphupb

Recipes (took the nailgun and multiplied it by 5)

https://pastebin.com/uYZKntHv

Items

https://pastebin.com/HzRiu8MQ

I do appreciate everyone's interest.

 
THis is why.

<property name="ToolCategory.Disassemble" value="100" param1="1"/>

1 is equal to 100%.

 
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