Falcon197
New member
Title says it all - in A21 it was possible to use debug mode to float under the ground and place blocks. 1.0 doesn't seem to permit this. Is there a way to enable clipped block placement? I'm also unable to place bigger blocks to delete invisible colliders (child meshes) left behind from some bugged modding assets. Whatever was changed since A21 has also left me with placement spaces I can no longer use that are occupied by phantom meshes (the issue was caused by me changing the MultiBlockDim parameter, which shrank the placement grid on the object).

Not a bug, but definitely causing some headaches.

Not a bug, but definitely causing some headaches.