Windows Cannot his ESC to access pause menu, game crashing

RStarphoenix

Refugee
Version
PC 2.5 b23 stable
Platform
Windows
I just started streaming this an hour ago and the game has crashed three times now when i hit ESC.

I am on 2.5 stable with a map I generated.

I disabled the 1st person & 3rd person switch, even disabled EAC.

I've done file integrity twice now.

No screenshot as the game just closes out with no error codes from the console.
Post automatically merged:

Again i have no screenshot since it just closes out with no console errors.
 
Reproduction Steps
Startup game, Hit ESC, game locks up and crashes with no error screen.
Link to Logs
https://pastebin.com/zGsdk3gf
Link to Screenshot/Video
https://pastebin.com/zGsdk3gf
Code:
2025-12-18T17:26:47 199.370 ERR ERROR: System.IO.IOException: Sharing violation on path C:\Users\RRichardCJr\AppData\Roaming\7DaysToDie\Saves\Sejahuve Mountains\Muddled Miner 01\Region\r.-1.-3.7rg
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <1071a2cb0cb3433aae80a793c277a048>:0
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <1071a2cb0cb3433aae80a793c277a048>:0
  at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
  at System.IO.File.Open (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <1071a2cb0cb3433aae80a793c277a048>:0
  at SdFile.Open (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00014] in <2535b88e54944baa8d45436662eca413>:0
  at RegionFileV2.SaveHeaderData () [0x0000c] in <2535b88e54944baa8d45436662eca413>:0
  at RegionFileV2.WriteData (System.Int32 _cX, System.Int32 _cZ, System.Int32 _dataLength, System.Byte _compression, System.Byte[] _data, System.Boolean _saveHeaderToFile) [0x00216] in <2535b88e54944baa8d45436662eca413>:0
  at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x00017] in <2535b88e54944baa8d45436662eca413>:0
  at ChunkMemoryStreamWriter.Close () [0x0002a] in <2535b88e54944baa8d45436662eca413>:0
  at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <2535b88e54944baa8d45436662eca413>:0
  at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <2535b88e54944baa8d45436662eca413>:0
  at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <2535b88e54944baa8d45436662eca413>:0
  at RegionFileManager.DoSaveChunks () [0x00244] in <2535b88e54944baa8d45436662eca413>:0

Looks like you may have a corrupted region. Only way around that I know of is going to that path and deleting that region file. Will reset that area back to default though, deleting anything that you've done there. If your base is in that region it will be gone. Would make a backup copy of the save just in case though.
 
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