cannot connect to friend's server

cybereric

New member
i ended up corrupting my player save on my friends server so i got him to delete it on the server so i can start from scratch. i reinstalled my game and the proper mods and tried to log on but i keep getting booted from the server and cannot log back whenever i approach my base.

https://pastebin.com/ekLwznLg

i can play single player and other public servers just fine. i also tried to create a different character using an other steam account and same thing happens still.

  1. 2024-10-29T02:09:54 110.850 ERR NCSimple_Deserializer (ch=1) Message: The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8)' fallback 'System.Text.DecoderReplacementFallback'.
  2. Parameter name: chars
  3. 2024-10-29T02:09:54 110.854 EXC The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8)' fallback 'System.Text.DecoderReplacementFallback'.
 
A couple of things in your log.

1. You have some really messed up folders. C:\Users\erics\AppData\Roaming/7DaysToDie/Mods has a lot of things in it that should not be there. Nuke the folder.

2. You have an overhaul mod loaded. You must have the same mods installed on your local client that are on the host.

3. When you connect to his client, there is a mis-match in mod data and you are missing a number of POI's. Either because you don't have the same set, or because loading of some items were blocked by security software. (The latter is covered in detail in the Support FAQ thread that is Pinned.)

4. Any errors after that aren't useful. So the lines you pasted in your post are mostly meaningless.

 
That is odd because I made sure to empty that mod folder before doing a clean install. And I installed my darkness falls mod in my main 7d2d directory.

I'll check to see if anything is in there once I get home from work.

I'm guessing that the mod patch might have been applies at a different location.

 
Last edited by a moderator:
i finally managed to get back in but I'm still having issues with the server and getting frequent disconnects when trying to craft something.

the main cause of my original disconnect was trying to craft an item with a mod that was old and incompatible with the mods on the server. as a result it seems like that the corrupted item i tried to craft with the incompatible mod is stuck in my crafting queues and the server is sending me error messages evetime i try to craft something because something is stuck there and cant spawn in my queues. is there any way to clear crafting queues with an admin command?

EndOfStreamException: Attempted to read past the end of the stream.
  at PooledBinaryReader.ReadByte () [0x00008] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at PooledBinaryReader.ReadBoolean () [0x00000] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at TileEntityWorkstation.read (PooledBinaryReader _br, TileEntity+StreamModeRead _eStreamMode) [0x00245] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at NetPackageTileEntity.ProcessPackage (World _world, GameManager _callbacks) [0x0007b] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection, ClientInfo _clientInfo) [0x000f0] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at ConnectionManager.Update () [0x0016a] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
 

https://pastebin.com/FGmy4c4Q

 
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