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Can the “blood particle” vfx when you hit zombies be removed with xml editing?

knahdeidnu

Refugee
Hello all - we’ve been running into some optimization issues, particularly when there’s multiple players shooting Zs with weapons of high rate of fire (particularly 800-1100rpm guns).

After testing we suspect it might be due to  multiple instances of blood spill visual effect occurring too fast (because of high RoF) and are trying to find a way to disable it.

 
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