knahdeidnu
New member
Hello all - we’ve been running into some optimization issues, particularly when there’s multiple players shooting Zs with weapons of high rate of fire (particularly 800-1100rpm guns).
After testing we suspect it might be due to multiple instances of blood spill visual effect occurring too fast (because of high RoF) and are trying to find a way to disable it.
After testing we suspect it might be due to multiple instances of blood spill visual effect occurring too fast (because of high RoF) and are trying to find a way to disable it.