gaveitatry
Refugee
This is the mod that I want updated to 7D2D v2.0.
https://www.nexusmods.com/7daystodie/mods/5903?tab=posts
It is throwing this error:
I don't know anything about coding Harmony dlls but I asked an AI for help and it had me compare the Assembly-CSharp.dll from 7D2D v1.3 with the one from 7D2D v2.0.
I noticed that in > EntityPlayerLocal > OnUpdatePosition, the 7D2D v2.0's file had "this.updateStepSound(vector.x, vector.z, 0f)" instead of just "this.updateStepSound(vector.x, vector.z)".
So that led me to believe that I should update the mod dll's "public static bool Prefix(EntityPlayerLocal __instance, float _distX, float _distZ)" to "public static bool Prefix(EntityPlayerLocal __instance, float _distX, float _distZ, float _distY)".
I did so, but it still throws a similar error.
Obviously I am not the one to fix this mod, and the mod creator seems to maybe have abandoned the mod. So maybe someone else can look at it?
https://www.nexusmods.com/7daystodie/mods/5903?tab=posts
It is throwing this error:
EXC Patching exception in method null --> Undefined target method for patch method static bool Third PersonView.Harmony.UpdateStepsSoundPatch:refix(EntityPlayerLocal_instance, float _distX, float _distZ)
I don't know anything about coding Harmony dlls but I asked an AI for help and it had me compare the Assembly-CSharp.dll from 7D2D v1.3 with the one from 7D2D v2.0.
I noticed that in > EntityPlayerLocal > OnUpdatePosition, the 7D2D v2.0's file had "this.updateStepSound(vector.x, vector.z, 0f)" instead of just "this.updateStepSound(vector.x, vector.z)".
So that led me to believe that I should update the mod dll's "public static bool Prefix(EntityPlayerLocal __instance, float _distX, float _distZ)" to "public static bool Prefix(EntityPlayerLocal __instance, float _distX, float _distZ, float _distY)".
I did so, but it still throws a similar error.
Obviously I am not the one to fix this mod, and the mod creator seems to maybe have abandoned the mod. So maybe someone else can look at it?