hello guys
can please anyone update this toolcollrction for alpha 17 ?
ich playing only singleplayer as Builder thats why i needet
can please anyone update this toolcollrction for alpha 17 ?
ich playing only singleplayer as Builder thats why i needet
Code:
<item id="2006" name="adminSoup">
<property name="CustomIcon" value="canBeef" />
<property name="CustomIconTint" value="FF0000" />
<property name="IsDeveloper" value="true" />
<property name="Meshfile" value="Items/Food/can_beefPrefab" />
<property name="Material" value="metal" />
<property name="Weight" value="5" />
<property name="EconomicValue" value="60" />
<property name="HoldType" value="3" />
<property name="Stacknumber" value="500" /> <!-- STK food -->
<property class="Action1">
<property name="Class" value="Eat" />
<property name="Delay" value="1.0" />
<property name="Use_time" value="..." />
<property name="Gain_health" value="0" />
<property name="Gain_food" value="99" />
<property name="Gain_water" value="99" />
<property name="Sound_start" value="UseActions/player_eating" />
</property>
<property name="Group" value="Food/Cooking" />
</item>
<item id="2007" name="adminBook">
<property name="CustomIcon" value="pistolBook" />
<property name="CustomIconTint" value="FF0000" />
<property name="Extends" value="schematicMaster" />
<property class="Action1">
<property name="Recipes_to_learn" value="" />
<property name="Skills_to_gain" value="" />
</property>
</item>
<item id="2008" name="adminBrass">
<property name="CustomIcon" value="scrapBrass" />
<property name="CustomIconTint" value="FF0000" />
<property name="Meshfile" value="Items/Misc/sackPrefab" />
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
<property name="Material" value="brass" />
<property name="HoldType" value="45" />
<property name="Stacknumber" value="300" /> <!-- STK resource -->
<property name="Weight" value="100" />
<property name="MeltTimePerUnit" value="0.0001" />
<property name="EconomicValue" value="20" />
<property name="EconomicBundleSize" value="10" />
<property name="Group" value="Resources" />
</item>
<item id="2017" name="adminPill">
<property name="Meshfile" value="Items/Health/painkillersPrefab"/>
<property name="Material" value="organic"/>
<property name="HoldType" value="16"/>
<property name="CustomIcon" value="painkillers"/> <property name="CustomIconTint" value="FF0000"/>
<property name="SellableToTrader" value="false"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_painkillers"/>
<property name="Gain_food" value="0"/>
<property name="Gain_water" value="0"/>
<property name="Gain_wellness" value="0"/>
<property name="Buff" value="redPillBuff"/>
</property>
<property class="Action1">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_painkillers"/>
<property name="Gain_food" value="0"/>
<property name="Gain_water" value="0"/>
<property name="Gain_wellness" value="0"/>
<property name="Buff" value="bluePillBuff"/>
</property>
</item>
<item id="2018" name="adminDigIt2">
<property name="CustomIcon" value="gunAK47" />
<property name="CustomIconTint" value="FF0000" />
<property name="Meshfile" value="Items/Weapons/Ranged/ak47/ak47Prefab" />
<property name="Material" value="organic" />
<property name="HoldType" value="48" />
<property name="Stacknumber" value="1" />
<property name="DegradationBreaksAfter" value="true" />
<property name="Degradation" value="9999999" param1="true" />
<property name="SoundJammed" value="Weapons/weapon_jam" />
<property class="Action0">
<property name="Class" value="Ranged" />
<property name="Hitmask_override" value="Melee" />
<property name="Delay" value="0.040" />
<property name="Range" value="15" />
<property name="Auto_fire" value="true" />
<property name="CrosshairUpAfterShot" value="false" />
<property name="Rays_per_shot" value="2" />
<property name="Rays_spread" value="0" />
<property name="Crosshair_min_distance" value="4" />
<property name="Crosshair_max_distance" value="4" />
<property name="DamageBlock" value="9999999" />
<property name="DamageEntity" value="99999" />
<property name="Single_magazine_usage" value="true" />
<property name="Infinite_ammo" value="true" />
<property name="Magazine_items" value="9mmBullet" />
<property name="Reload_time" value="4.1" />
<property name="Bullet_icon" value="uzi" />
<property name="Sound_start" value="" />
<property name="Sound_repeat" value="" />
<property name="Sound_end" value="" />
<property name="Sound_empty" value="Weapons/weapon_empty" />
<property name="Sound_reload" value="Weapons/Ranged/MP5/mp5_reload" />
<property name="Particles_muzzle_fire" value="nozzleflashuzi" />
<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
</property>
<property class="Action1">
<property name="Class" value="Ranged" />
<property name="Hitmask_override" value="Melee" />
<property name="Delay" value="0.200" />
<property name="Range" value="15" />
<property name="Auto_fire" value="true" />
<property name="CrosshairUpAfterShot" value="false" />
<property name="Rays_per_shot" value="6" />
<property name="Rays_spread" value="0" />
<property name="Crosshair_min_distance" value="4" />
<property name="Crosshair_max_distance" value="4" />
<property name="DamageBlock" value="9999999" />
<property name="DamageEntity" value="99999" />
<property name="Single_magazine_usage" value="true" />
<property name="Infinite_ammo" value="true" />
<property name="Magazine_items" value="9mmBullet" />
<property name="Reload_time" value="4.1" />
<property name="Bullet_icon" value="uzi" />
<property name="Sound_start" value="" />
<property name="Sound_repeat" value="" />
<property name="Sound_end" value="" />
<property name="Sound_empty" value="Weapons/weapon_empty" />
<property name="Sound_reload" value="Weapons/Ranged/MP5/mp5_reload" />
<property name="Particles_muzzle_fire" value="nozzleflashuzi" />
<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
</property>
</item>