Grandpa Minion
Survivor
- Version
- 2.3
- Platform
- Windows
this burst bug has crashed server multiple times already since 2.3
- Unity.Burst;
public struct WaterSimulationApplyFlows : IJobParallelFor- WaterSimulationApplyFlows
Water simulation in specific
WaterSimulationCalcFlows
WaterSimulationPostProces
WaterSimulationPreProcess
- This Exception was thrown from a job compiled with Burst, which has limited exception support. Turn off burst (Jobs -> Burst -> Enable Compilation) to inspect full exceptions & stacktraces. In this standalone build configuration burst will now abort the Application.Caught fatal signal - signo:5 code:-6 errno:0 addr:0x3ec00073a90Obtained 21 stack frames.#0 0x007f1e321ab476 in raise#1 0x007f1e339473c0 in PlayerMain(int, char)#2 0x007f1e33947d4b in PlayerMain(int, char)#3 0x007f1e32f99c65 in (Unknown)#4 0x007f1e32f99baf in (Unknown)#5 0x007f1d918c42ff in UnityEngine.Animations.PropertyStreamHandle, UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null.GetFloat(UnityEngine.Animations.PropertyStreamHandle*, UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null this, UnityEngine.Animations.AnimationStream, UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null stream) -> System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089_8f9b6f65b0da4ea7d984e59263a3e773 from Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null#6 0x007f1d918e60e2 in cfea4edd4d3923f14bbd080d30d59a25_avx2#7 0x007f1d918e8eda in cfea4edd4d3923f14bbd080d30d59a25#8 0x007f1e32f99efb in (Unknown)#9 0x007f1e333a762e in PlayerMain(int, char**)#10
- WaterSimulationApplyFlows
- Reproduction Steps
- no clue how to reproduce it but keeps crashing server
- Link to Logs
- https://discord.gg/ZfcsJU9TQC
- Link to Screenshot/Video
- https://discord.gg/ZfcsJU9TQC