PC Building - Quality Of Life

Brodem

New member
Hey, i posted this on the dev diary already, but there are so many people in there talking about... other stuff (atleast partially related to 7days or release) ... that I thought it might be a good idea to create a special topic for this:

The building system is a major part of the game, what makes it special even. Please consider the following TWEAKS (very easy to implement, barely any development cost, mostly settings even) to make the building experience better:

Can we please get the option to "middle-mousebutton-click" in creative mode, to copy and select any form/placeable? Its so difficult to access all the non-frame placeables in the game, yet they would add so much to our bases!

Generally I have no clue why most of the POI-placeables are still not accessible in survival yet?
You have an AMAZING building game, why is that not a thing? Id LOVE to roleplay much more and build bases as beautiful as your POIs...

If its possible: can we get rid of the small "input delay" on placing blocks? atleast in creative mode? so we get more of a minecraft-experience of easy-placement of bigger structures? its quiet...tedious as it is... which I understand is neccessary for structural-integrity checks? So maybe only creativemode again?

And an idea: Why not allow "non-upgraded frame-blocks with floor connection" to lend INFINITE structural integrity to other non-upgraded-frame blocks? That would allow us to PLAN our base builds very cheap and quick, while not having to build with expensive materials which are a nuisance to demolish if misplaced, just to get the desired structural integrity.
We could build pretty, right away... and it wouldnt even be gamebreaking or op, because it would all be basically onehit to zombies... and collapse if they destroyed the floor-connection right? Please?

And as an addition, but this probably comes with a little technical knowhow required and therefore no clue if possible: We have an awesome world-gen system in this game, which apparently preloads the map -  sort of "bakes" a selection of assets to the world as far as i understand? - So could we get an option to "Bake world-state" in the menu selection of the game? Basically tell the game to "scan the current state of the world" and "replace the old version of the map with updated one"? So that we could build our huge bases, impressive builds etc and NOT have to individually load in block by block everytime we get into render range? Is that possible? So that our base is treated like any other POI, visible for miles and not ressource demanding? No clue if thats possible, but youre the game-devs.

Your game is awesome guys! We have SO many tools to build pretty, just some more Qol and were ACTUALLY GOLDEN. 
Ty!

 
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