ryoendymon
Refugee
So, once upon a time, we didn't have level 1-6 gear, we had 1-600. Guns were made from about 4 parts you had to assemble, each part being an item level between 1 and 600, and the final weapon being based on the parts you put in. I want to see this back.
That old system suffered because the workbench used to have a "combine" feature, and people were quickly getting 600 parts by just combining everything they found. Now that it's gone, let's get the 600 level things, and parts assembled to make a gun back!
Right now, its just finding an item, 1-6, and some rng on stats within its item level.....progression kinda ends fairly quick in my opinion.... But if we had back that long range, and could constantly find and swap out parts, the longevity of improving ones gear would be improved.
Additionally, back then, every time you repaired it, the pieces lost a couple points of level, this gave an air of realism to it, that eventually your gear would get worn out and need replaced, we aren't all expert gunsmiths after all.
That old system suffered because the workbench used to have a "combine" feature, and people were quickly getting 600 parts by just combining everything they found. Now that it's gone, let's get the 600 level things, and parts assembled to make a gun back!
Right now, its just finding an item, 1-6, and some rng on stats within its item level.....progression kinda ends fairly quick in my opinion.... But if we had back that long range, and could constantly find and swap out parts, the longevity of improving ones gear would be improved.
Additionally, back then, every time you repaired it, the pieces lost a couple points of level, this gave an air of realism to it, that eventually your gear would get worn out and need replaced, we aren't all expert gunsmiths after all.