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BRING BACK GREEN NIGHT VISION! Please READ

Zorro8183

New member
I'm not sure where to put this but is it possible to bring back the green night vision effect for the now B/W night vision goggles? not only am I very much vision impaired but also partially colour blind. I have great difficulty even using the NVG as they are now because they're in b/w. I NEED the green because I can see most spectrums of green and some reds so whether it's green or red that is used Idc as long as it's NOT b/w! is this something that is still possible to do with xml or would C# be needed to accomplish this? Idk C# so I can only make mods that use xml and/or Unity. I'm not the only one with this request either. my family plays 7dtd and wish for the green back but I've also seen a lot of people looking for it when I did multiple Google searches to see if someone had already done a mod that would do what I hope to do. if this is not possible to do with just xml and/or Unity can this be a feature request? an option to be able to switch to green or red would be great but green would be my preference because I can see green the easiest. if someone could help with either request that would be truly appreciated. I'm hoping TFP staff see this if my request isn't possible, maybe they could introduce it as an option like I mentioned earlier in a later version.....

 
My vision is mostly normal but I also don't like the new night vision. I didn't like the green either but it was better than what we have now.

What I did was write myself a mod to change the screen effect to Bright instead of NightVision. It seems similar to just turning up your monitor bright, still have colors but they are kind of washed out. The vignette is also gone. Not a great solution, but it's a lot more convenient than fiddling with your monitor, and might work for you in case tfp never provide an option.

If you know how to make modlets you would just need this line to modify item_modifiers.xml

<set xpath="/item_modifiers/item_modifier[@name='modArmorNightVision']//triggered_effect/@effect_name">Bright</set>

Or, you can just edit the installed item_modifiers.xml. Find this section, and change those 3 instances of "NightVision" to "Bright"

<!--

<item_modifier name="modArmorNightVision" .............

##### might want to change intensity also #####

    <effect_group tiered="false">
        <requirement name="IsLocalPlayer"/>
        <triggered_effect trigger="onSelfItemActivate" action="ModifyScreenEffect" effect_name="NightVision" intensity="1" fade="0"/>
        <triggered_effect trigger="onSelfItemDeactivate" action="ModifyScreenEffect" effect_name="NightVision" intensity="0" fade="0"/>
        <triggered_effect trigger="onSelfEquipStop" action="ModifyScreenEffect" effect_name="NightVision" intensity="0" fade="0"/>
    </effect_group>
-->

 
Maybe it can be a customized option down the line. Not saying this was the reason for the change and certainly not saying your color blindness doesn't matter, just throwing it out there that I am also partially color blind but in a different way, the old green one made it to where I had a hard time seeing things too. Kind of a thing where you're always leaving some people out one way or another. Would you think a green tint on the current nightvision would help?

 
Im actually a partial to all of the above plus the addition of the Generation 0 through Generation 4 night vision types, with the better color spectrums (red to blue) available in the Gen 3 and above. Perhaps think of them as different tech types of different tiers (generations) to progress through... either through loot only or perk progression tables.

I think I said something similar to the lights and flashlights as well... lower tiers would be flickering, dull, lower lumens, orange to yellowish light for the clunkers and better quality and tech provide better lighting.



 

loaded-weapon-nightvision.gif

 
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