4sheetzngeegles
Survivor
I have a question regarding random gen. We have snow burnt pine desert and waste,
but voronoi does not blend the landscape. It separates them into puzzle pieces.
Can a biome stamp be added for blends?
I have created a blended terrain map. Using the 5 solid biomes plus the blends adds
up to the equivalent of 25 landscape visuals without adding anymore biomes. I also
chose a singular lighting so that there is not an abrupt change. The major differences
are the terrain decor, and particle emission.
I mean at the borders of two biomes, I will use pine_forest and snow as examples.
I have snow, then Snow forest, then forest snow, then forest. The visual result is full
snow biome decor then 2 phases of forest decor added gradually becoming more forest until
it is a full forest render. On the slopes it takes advantage of the microsplat overlays
without any additional programming. I did it by creating a stamp at 700 magnification.
I will release the modded terrain for a walk around as soon as complete, but when I saw it
I realized that it was taking advantage of the preset rules in vanilla, microsplat, and natural
terrain blending with no additional programming it was just a border stamp.
I'm still experimenting to get the right amount of lighting and fog for me but here are some
examples of what the stamps are capable of.












but voronoi does not blend the landscape. It separates them into puzzle pieces.
Can a biome stamp be added for blends?
I have created a blended terrain map. Using the 5 solid biomes plus the blends adds
up to the equivalent of 25 landscape visuals without adding anymore biomes. I also
chose a singular lighting so that there is not an abrupt change. The major differences
are the terrain decor, and particle emission.
I mean at the borders of two biomes, I will use pine_forest and snow as examples.
I have snow, then Snow forest, then forest snow, then forest. The visual result is full
snow biome decor then 2 phases of forest decor added gradually becoming more forest until
it is a full forest render. On the slopes it takes advantage of the microsplat overlays
without any additional programming. I did it by creating a stamp at 700 magnification.
I will release the modded terrain for a walk around as soon as complete, but when I saw it
I realized that it was taking advantage of the preset rules in vanilla, microsplat, and natural
terrain blending with no additional programming it was just a border stamp.
I'm still experimenting to get the right amount of lighting and fog for me but here are some
examples of what the stamps are capable of.











