TSBX
Forum Vigilante
I just tossed the basic hit particle on the bleed effect and it looks okay for a placeholder. At least just to let players know, "Hey, that guy is bleeding you can probably focus on the other one." Bonus is that it works on the player too. Nothing says, "Use a bandage" Like seeing your blood squirt out in 4 different directions.Lots of particles that look good take time to develop and consider knives an experiment at this point. We might change them completely so doing special particles would be a waste of time right now. Once knives feel right we'll task some improvements on them such as particles, sounds, etc.
https://giant.gfycat.com/EachUnfinishedFireant.webm
Code:
<configs>
<append xpath="/buffs/buff[@name='buffInjuryBleeding']/effect_group">
<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_impact_metal_on_organic" local_offset="0,.25,0" parent_transform="Hips"/>
</append>
<insertBefore xpath="/buffs/buff[@name='buffInjuryBleeding']/effect_group">
<update_rate value=".05"/>
</insertBefore >
</configs>
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