Black screen when starting the game with audio working

Vionab

Refugee
When I start the game (for the first time), I get to see the fun pimps logo. Then I get a black screen with the music on but no reaction at all. Tried re-installing the game, Microsoft visual c++, disabling EAC, changing render, going into nvidia panel to change aspect ratio but nothing worked.

Windows 11

LOG

Mono path[0] = 'D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'Mono config path = 'D:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystemsForcing GfxDevice: VulkanGfxDevice: creating device client; threaded=1[Vulkan init] extensions: count=15[Vulkan init] extensions: name=VK_KHR_device_group_creation, enabled=0[Vulkan init] extensions: name=VK_KHR_display, enabled=1[Vulkan init] extensions: name=VK_KHR_external_fence_capabilities, enabled=0[Vulkan init] extensions: name=VK_KHR_external_memory_capabilities, enabled=0[Vulkan init] extensions: name=VK_KHR_external_semaphore_capabilities, enabled=0[Vulkan init] extensions: name=VK_KHR_get_display_properties2, enabled=0[Vulkan init] extensions: name=VK_KHR_get_physical_device_properties2, enabled=1[Vulkan init] extensions: name=VK_KHR_get_surface_capabilities2, enabled=0[Vulkan init] extensions: name=VK_KHR_surface, enabled=1[Vulkan init] extensions: name=VK_KHR_surface_protected_capabilities, enabled=0[Vulkan init] extensions: name=VK_KHR_win32_surface, enabled=1[Vulkan init] extensions: name=VK_EXT_debug_report, enabled=0[Vulkan init] extensions: name=VK_EXT_debug_utils, enabled=0[Vulkan init] extensions: name=VK_EXT_swapchain_colorspace, enabled=1[Vulkan init] extensions: name=VK_NV_external_memory_capabilities, enabled=0[Vulkan init] SelectPhysicalDevice requestedDeviceIndex=-1 xrDevice=0000000000000000[Vulkan init] Physical Device 000001E64A7969E0 [0]: "NVIDIA GeForce GTX 1650" deviceType=2 vendorID=10de deviceID=1f9d[Vulkan init] Physical Device 000001E64A796C20 [1]: "Intel(R) UHD Graphics" deviceType=1 vendorID=8086 deviceID=9bc4[Vulkan init] Selected physical device 000001E64A7969E0[Vulkan init] Graphics queue count=1[Vulkan init] extensions: count=143[Vulkan init] extensions: name=VK_KHR_16bit_storage, enabled=0[Vulkan init] extensions: name=VK_KHR_8bit_storage, enabled=0[Vulkan init] extensions: name=VK_KHR_bind_memory2, enabled=0[Vulkan init] extensions: name=VK_KHR_buffer_device_address, enabled=0[Vulkan init] extensions: name=VK_KHR_copy_commands2, enabled=0[Vulkan init] extensions: name=VK_KHR_create_renderpass2, enabled=1[Vulkan init] extensions: name=VK_KHR_dedicated_allocation, enabled=1[Vulkan init] extensions: name=VK_KHR_depth_stencil_resolve, enabled=1[Vulkan init] extensions: name=VK_KHR_descriptor_update_template, enabled=1[Vulkan init] extensions: name=VK_KHR_device_group, enabled=0[Vulkan init] extensions: name=VK_KHR_draw_indirect_count, enabled=0[Vulkan init] extensions: name=VK_KHR_driver_properties, enabled=0[Vulkan init] extensions: name=VK_KHR_external_fence, enabled=0[Vulkan init] extensions: name=VK_KHR_external_fence_win32, enabled=0[Vulkan init] extensions: name=VK_KHR_external_memory, enabled=0[Vulkan init] extensions: name=VK_KHR_external_memory_win32, enabled=0[Vulkan init] extensions: name=VK_KHR_external_semaphore, enabled=0[Vulkan init] extensions: name=VK_KHR_external_semaphore_win32, enabled=0[Vulkan init] extensions: name=VK_KHR_fragment_shading_rate, enabled=0[Vulkan init] extensions: name=VK_KHR_get_memory_requirements2, enabled=1[Vulkan init] extensions: name=VK_KHR_image_format_list, enabled=1[Vulkan init] extensions: name=VK_KHR_imageless_framebuffer, enabled=0[Vulkan init] extensions: name=VK_KHR_maintenance1, enabled=1[Vulkan init] extensions: name=VK_KHR_maintenance2, enabled=1[Vulkan init] extensions: name=VK_KHR_maintenance3, enabled=0[Vulkan init] extensions: name=VK_KHR_multiview, enabled=1[Vulkan init] extensions: name=VK_KHR_pipeline_executable_properties, enabled=0[Vulkan init] extensions: name=VK_KHR_present_id, enabled=0[Vulkan init] extensions: name=VK_KHR_present_wait, enabled=0[Vulkan init] extensions: name=VK_KHR_push_descriptor, enabled=0[Vulkan init] extensions: name=VK_KHR_relaxed_block_layout, enabled=0[Vulkan init] extensions: name=VK_KHR_sampler_mirror_clamp_to_edge, enabled=1[Vulkan init] extensions: name=VK_KHR_sampler_ycbcr_conversion, enabled=0[Vulkan init] extensions: name=VK_KHR_separate_depth_stencil_layouts, enabled=0[Vulkan init] extensions: name=VK_KHR_shader_atomic_int64, enabled=0[Vulkan init] extensions: name=VK_KHR_shader_clock, enabled=0[Vulkan init] extensions: name=VK_KHR_shader_draw_parameters, enabled=0[Vulkan init] extensions: name=VK_KHR_shader_float16_int8, enabled=0[Vulkan init] extensions: name=VK_KHR_shader_float_controls, enabled=0[Vulkan init] extensions: name=VK_KHR_shader_non_semantic_info, enabled=0[Vulkan init] extensions: name=VK_KHR_shader_subgroup_extended_types, enabled=0[Vulkan init] extensions: name=VK_KHR_shader_subgroup_uniform_control_flow, enabled=0[Vulkan init] extensions: name=VK_KHR_shader_terminate_invocation, enabled=0[Vulkan init] extensions: name=VK_KHR_spirv_1_4, enabled=0[Vulkan init] extensions: name=VK_KHR_storage_buffer_storage_class, enabled=0[Vulkan init] extensions: name=VK_KHR_swapchain, enabled=1[Vulkan init] extensions: name=VK_KHR_swapchain_mutable_format, enabled=0[Vulkan init] extensions: name=VK_KHR_synchronization2, enabled=0[Vulkan init] extensions: name=VK_KHR_timeline_semaphore, enabled=0[Vulkan init] extensions: name=VK_KHR_uniform_buffer_standard_layout, enabled=0[Vulkan init] extensions: name=VK_KHR_variable_pointers, enabled=0[Vulkan init] extensions: name=VK_KHR_vulkan_memory_model, enabled=0[Vulkan init] extensions: name=VK_KHR_win32_keyed_mutex, enabled=0[Vulkan init] extensions: name=VK_KHR_workgroup_memory_explicit_layout, enabled=0[Vulkan init] extensions: name=VK_KHR_zero_initialize_workgroup_memory, enabled=0[Vulkan init] extensions: name=VK_EXT_4444_formats, enabled=0[Vulkan init] extensions: name=VK_EXT_blend_operation_advanced, enabled=0[Vulkan init] extensions: name=VK_EXT_buffer_device_address, enabled=0[Vulkan init] extensions: name=VK_EXT_calibrated_timestamps, enabled=0[Vulkan init] extensions: name=VK_EXT_color_write_enable, enabled=0[Vulkan init] extensions: name=VK_EXT_conditional_rendering, enabled=0[Vulkan init] extensions: name=VK_EXT_conservative_rasterization, enabled=1[Vulkan init] extensions: name=VK_EXT_custom_border_color, enabled=0[Vulkan init] extensions: name=VK_EXT_depth_clip_enable, enabled=0[Vulkan init] extensions: name=VK_EXT_depth_range_unrestricted, enabled=0[Vulkan init] extensions: name=VK_EXT_descriptor_indexing, enabled=0[Vulkan init] extensions: name=VK_EXT_discard_rectangles, enabled=0[Vulkan init] extensions: name=VK_EXT_extended_dynamic_state, enabled=0[Vulkan init] extensions: name=VK_EXT_extended_dynamic_state2, enabled=0[Vulkan init] extensions: name=VK_EXT_external_memory_host, enabled=0[Vulkan init] extensions: name=VK_EXT_fragment_shader_interlock, enabled=0[Vulkan init] extensions: name=VK_EXT_full_screen_exclusive, enabled=0[Vulkan init] extensions: name=VK_EXT_global_priority, enabled=0[Vulkan init] extensions: name=VK_EXT_global_priority_query, enabled=0[Vulkan init] extensions: name=VK_EXT_hdr_metadata, enabled=1[Vulkan init] extensions: name=VK_EXT_host_query_reset, enabled=0[Vulkan init] extensions: name=VK_EXT_image_robustness, enabled=0[Vulkan init] extensions: name=VK_EXT_index_type_uint8, enabled=0[Vulkan init] extensions: name=VK_EXT_inline_uniform_block, enabled=0[Vulkan init] extensions: name=VK_EXT_line_rasterization, enabled=0[Vulkan init] extensions: name=VK_EXT_memory_budget, enabled=0[Vulkan init] extensions: name=VK_EXT_memory_priority, enabled=0[Vulkan init] extensions: name=VK_EXT_multi_draw, enabled=0[Vulkan init] extensions: name=VK_EXT_pci_bus_info, enabled=0[Vulkan init] extensions: name=VK_EXT_pipeline_creation_cache_control, enabled=0[Vulkan init] extensions: name=VK_EXT_pipeline_creation_feedback, enabled=0[Vulkan init] extensions: name=VK_EXT_post_depth_coverage, enabled=0[Vulkan init] extensions: name=VK_EXT_private_data, enabled=0[Vulkan init] extensions: name=VK_EXT_provoking_vertex, enabled=0[Vulkan init] extensions: name=VK_EXT_queue_family_foreign, enabled=0[Vulkan init] extensions: name=VK_EXT_robustness2, enabled=0[Vulkan init] extensions: name=VK_EXT_sample_locations, enabled=0[Vulkan init] extensions: name=VK_EXT_sampler_filter_minmax, enabled=0[Vulkan init] extensions: name=VK_EXT_scalar_block_layout, enabled=0[Vulkan init] extensions: name=VK_EXT_separate_stencil_usage, enabled=0[Vulkan init] extensions: name=VK_EXT_shader_atomic_float, enabled=0[Vulkan init] extensions: name=VK_EXT_shader_demote_to_helper_invocation, enabled=0[Vulkan init] extensions: name=VK_EXT_shader_image_atomic_int64, enabled=0[Vulkan init] extensions: name=VK_EXT_shader_subgroup_ballot, enabled=0[Vulkan init] extensions: name=VK_EXT_shader_subgroup_vote, enabled=0[Vulkan init] extensions: name=VK_EXT_shader_viewport_index_layer, enabled=1[Vulkan init] extensions: name=VK_EXT_subgroup_size_control, enabled=0[Vulkan init] extensions: name=VK_EXT_texel_buffer_alignment, enabled=0[Vulkan init] extensions: name=VK_EXT_tooling_info, enabled=0[Vulkan init] extensions: name=VK_EXT_transform_feedback, enabled=0[Vulkan init] extensions: name=VK_EXT_vertex_attribute_divisor, enabled=0[Vulkan init] extensions: name=VK_EXT_vertex_input_dynamic_state, enabled=0[Vulkan init] extensions: name=VK_EXT_ycbcr_2plane_444_formats, enabled=0[Vulkan init] extensions: name=VK_EXT_ycbcr_image_arrays, enabled=0[Vulkan init] extensions: name=VK_NV_acquire_winrt_display, enabled=0[Vulkan init] extensions: name=VK_NV_clip_space_w_scaling, enabled=0[Vulkan init] extensions: name=VK_NV_compute_shader_derivatives, enabled=0[Vulkan init] extensions: name=VK_NV_corner_sampled_image, enabled=0[Vulkan init] extensions: name=VK_NV_coverage_reduction_mode, enabled=0[Vulkan init] extensions: name=VK_NV_cuda_kernel_launch, enabled=0[Vulkan init] extensions: name=VK_NV_dedicated_allocation, enabled=0[Vulkan init] extensions: name=VK_NV_dedicated_allocation_image_aliasing, enabled=0[Vulkan init] extensions: name=VK_NV_device_diagnostic_checkpoints, enabled=0[Vulkan init] extensions: name=VK_NV_device_diagnostics_config, enabled=0[Vulkan init] extensions: name=VK_NV_device_generated_commands, enabled=0[Vulkan init] extensions: name=VK_NV_external_memory, enabled=0[Vulkan init] extensions: name=VK_NV_external_memory_win32, enabled=0[Vulkan init] extensions: name=VK_NV_fill_rectangle, enabled=0[Vulkan init] extensions: name=VK_NV_fragment_coverage_to_color, enabled=0[Vulkan init] extensions: name=VK_NV_fragment_shader_barycentric, enabled=0[Vulkan init] extensions: name=VK_NV_fragment_shading_rate_enums, enabled=0[Vulkan init] extensions: name=VK_NV_framebuffer_mixed_samples, enabled=0[Vulkan init] extensions: name=VK_NV_geometry_shader_passthrough, enabled=0[Vulkan init] extensions: name=VK_NV_inherited_viewport_scissor, enabled=0[Vulkan init] extensions: name=VK_NV_mesh_shader, enabled=0[Vulkan init] extensions: name=VK_NV_representative_fragment_test, enabled=0[Vulkan init] extensions: name=VK_NV_sample_mask_override_coverage, enabled=0[Vulkan init] extensions: name=VK_NV_scissor_exclusive, enabled=0[Vulkan init] extensions: name=VK_NV_shader_image_footprint, enabled=0[Vulkan init] extensions: name=VK_NV_shader_sm_builtins, enabled=0[Vulkan init] extensions: name=VK_NV_shader_subgroup_partitioned, enabled=0[Vulkan init] extensions: name=VK_NV_shading_rate_image, enabled=0[Vulkan init] extensions: name=VK_NV_viewport_array2, enabled=0[Vulkan init] extensions: name=VK_NV_viewport_swizzle, enabled=0[Vulkan init] extensions: name=VK_NV_win32_keyed_mutex, enabled=0[Vulkan init] extensions: name=VK_NVX_binary_import, enabled=0[Vulkan init] extensions: name=VK_NVX_image_view_handle, enabled=0[Vulkan init] extensions: name=VK_NVX_multiview_per_view_attributes, enabled=0Vulkan API version 1.1.0 (1.2.186 supported by driver, 1.1.0 requested)Vulkan vendor=[NVIDIA] id=[10de]Vulkan renderer=[NVIDIA GeForce GTX 1650] id=[1f9d]Vulkan device type 2Vulkan driverversion=[0x7c424000] uint=[2084716544]Vulkan PSO: cache data not found [path=C:/Users/33768/AppData/Local/Temp/The Fun Pimps/7 Days To Die/vulkan_pso_cache.bin]Begin MonoManager ReloadAssembly- Completed reload, in  0.202 secondsMicrosoft Media Foundation video decoding to texture disabled: graphics device is Vulkan, only Direct3D 11 and Direct3D 12 (only on desktop) are supported.<RI> Initializing input.<RI> Input initialized.InitializeOrResetSwapChain 1920x1080 hdr=0 samples=1<RI> Initialized touch support.UnloadTime: 2.096300 ms2022-04-17T18:44:09 0.050 INF [Platform] Init2022-04-17T18:44:09 0.242 INF [Platform] Using native platform: Steam2022-04-17T18:44:09 0.247 INF [Platform] Using cross platform: EOS2022-04-17T18:44:09 0.249 INF [Platform] Using server platform: Steam2022-04-17T18:44:09 0.251 INF [Platform] Initializing Steam2022-04-17T18:44:09 0.268 INF Starting PlayerInputManager...Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dllFallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface322022-04-17T18:44:10 0.696 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)2022-04-17T18:44:10 0.879 INF [Steamworks.NET] SteamAPI_Init() ok2022-04-17T18:44:10 0.896 INF Not running in Big Picture Mode, no on-screen keyboard available2022-04-17T18:44:10 0.896 INF [Platform] Initializing EOS2022-04-17T18:44:10 0.935 INF [EOS] Initialize: Success2022-04-17T18:44:10 1.201 INF Localization language: english2022-04-17T18:44:10 1.238 INF Texture quality is set to 12022-04-17T18:44:10 1.240 INF Precaching...2022-04-17T18:44:10 1.242 INF Precaching file: 7DaysToDie_Data/resources.assets2022-04-17T18:44:10 1.307 INF [EAC] Not loading, not started from launcher2022-04-17T18:44:26 17.309 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets2022-04-17T18:44:26 17.319 INF Precaching file: Data/Bundles/blocktextureatlasesSetting up 6 worker threads for Enlighten.  Thread -> id: 506c -> priority: 1   Thread -> id: 52a0 -> priority: 1   Thread -> id: 5084 -> priority: 1   Thread -> id: 3670 -> priority: 1   Thread -> id: 50d0 -> priority: 1   Thread -> id: 50e0 -> priority: 1 Vulkan PSO: data extracted [new size=69488, old size=0, incomplete=0]Vulkan PSO: Saved size[69488] path[C:/Users/33768/AppData/Local/Temp/The Fun Pimps/7 Days To Die/vulkan_pso_cache.bin] success=1 headerChanged=1 sizeChanged=1

 
I already tried every renderer but i had the same issue 

Mono path[0] = 'D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/UnitySubsystems
Forcing GfxDevice: OpenGL Core
GfxDevice: creating device client; threaded=1
Renderer: NVIDIA GeForce GTX 1650/PCIe/SSE2
Vendor:   NVIDIA Corporation
Version:  4.5.0 NVIDIA 497.09
GLES:     0
 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters 
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_cohe
rent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_pr
ogram4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rat
e_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipm
ap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level  <OpenGL 4.5> ; Context handle 65537
Begin MonoManager ReloadAssembly
- Completed reload, in  1.171 seconds
Microsoft Media Foundation video decoding to texture disabled: graphics device is OpenGL Core, only Direct3D 11 and Direct3D 12 (only on desktop) are supported.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.135100 ms
2022-04-16T16:12:42 0.041 INF [Platform] Init
2022-04-16T16:12:42 0.143 INF [Platform] Using native platform: Steam
2022-04-16T16:12:42 0.146 INF [Platform] Using cross platform: EOS
2022-04-16T16:12:42 0.146 INF [Platform] Using server platform: Steam
2022-04-16T16:12:42 0.147 INF [Platform] Initializing Steam
2022-04-16T16:12:42 0.152 INF Starting PlayerInputManager...
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
2022-04-16T16:12:42 0.541 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2022-04-16T16:12:43 1.821 INF [Steamworks.NET] SteamAPI_Init() ok
2022-04-16T16:12:43 1.836 INF Not running in Big Picture Mode, no on-screen keyboard available
2022-04-16T16:12:43 1.836 INF [Platform] Initializing EOS
 

 
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