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Biome specific game and loot stages for a Risk VS Reward style play?

John Black

Refugee
So you can set the gamestage for a biome with :

<passive_effect name="gamestage" operation="base_set" value="200">
<requirement name="InBiome" biome="1"/>
</passive_effect>


And you can set the lootstage bonus for a biome with :

<set xpath="/worldgeneration/biomes/biome[@name='burnt_forest']/@lootstage_bonus">200</set>




Probably a bit out of context but what I'm trying to accomplish is setting up each biome with it's own difficulty, lootstage and harvest bonuses to encourage risk VS reward style gameplay.

1) How do you FIX a loot stage for a specific biome? e.g. Burned fixed at 200 so lootstage doesn't get added. Maybe there's a way to cap it so no need to set a fixed value?

2) Can you CAP the gamestage in a biome to make the Pine Forest a type of 'safe zone'? So gamestage 0-50(capped)?

3) I would also like to set the minimum Wasteland GS to 300 so if player below their GS will be bumped to 300.

 
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