4sheetzngeegles
Surviver
I have a two part request if it is possible.
The first can you either re-enable weather survival completely.
By this I mean, the class that preceded the Stamped terrains. The RWG namespace that included
{
public class BiomeSpawnRule
{
public string Name;
public List<Vector2> ElevationMinMax;
public List<Vector2> TemperatureMinMax;
public List<Vector2> HumidityMinMax;
public float probability;
}
}
Was the governor, now // WorldGenerationEngineFinal is. If possible can this namespace be reintroduce
or just the class, to work in conjunction with the default biome temperatures.?
Second which ties in with the first. Can you either set Biome temperature
to be able to be over-ridden by the weather survival "<TemperatureHeight height="0" addDegrees=0"
lines.
Presently I have to hack more than I'd like, to get it to work as much as i do, which is sporadic at best.
The reason I am asking for simplification of the temperature regulation is for now, I build my terrain with
multilayered biomes based on elevation not flat. The same way that you merged burnt with waste, I incorporate,
2 to 5 biomes in a single layer of elevation. No coding necessary just a fractalized image, It also allows me
use more than one particle emitter, and fog gen, per elevation space. Basically this allows me to use the tools
you provided to make a living and turbulent non-linear environment. Performance is still the same, and the visuals
look like a new survival game. Because everything blends and overlaps. Not abrupt differentiation.
I sincerely hope it's possible
4Sheetz
The first can you either re-enable weather survival completely.
By this I mean, the class that preceded the Stamped terrains. The RWG namespace that included
{
public class BiomeSpawnRule
{
public string Name;
public List<Vector2> ElevationMinMax;
public List<Vector2> TemperatureMinMax;
public List<Vector2> HumidityMinMax;
public float probability;
}
}
Was the governor, now // WorldGenerationEngineFinal is. If possible can this namespace be reintroduce
or just the class, to work in conjunction with the default biome temperatures.?
Second which ties in with the first. Can you either set Biome temperature
to be able to be over-ridden by the weather survival "<TemperatureHeight height="0" addDegrees=0"
lines.
Presently I have to hack more than I'd like, to get it to work as much as i do, which is sporadic at best.
The reason I am asking for simplification of the temperature regulation is for now, I build my terrain with
multilayered biomes based on elevation not flat. The same way that you merged burnt with waste, I incorporate,
2 to 5 biomes in a single layer of elevation. No coding necessary just a fractalized image, It also allows me
use more than one particle emitter, and fog gen, per elevation space. Basically this allows me to use the tools
you provided to make a living and turbulent non-linear environment. Performance is still the same, and the visuals
look like a new survival game. Because everything blends and overlaps. Not abrupt differentiation.
I sincerely hope it's possible
4Sheetz