Biome Progression is not fun; suggestion for rework

RStarphoenix

Refugee
Before I get into my suggestions I do want to say I do like the concept behind the biome progression.
The current implementation is just badly done though.... 2-3 of running all the biomes and it is flat out boring.
Pine Forest NOT having any hazards is just boring too, it should have been included.

Ideas for better biome progression

Storms in general. REMOVE the timer from the HUD when a storm is coming. Just make it so "A storm is brewing, seek shelter." is all we see. Randomize how quick it starts in a range from 45-90 seconds.

Biome Badges. Remove them and replace with survival appropriate gear items (we can't remove them, but 5 seperate items for each biome).

Storm duration on the first storm should be no more than 3 minutes. Afterwards the storm duration increases by 1 minute each instance until it maxxes out at 10 minutes per biome.

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Pine Forest - give us a buffer until Day 2, 4am. We complete the initial special job for the buried supplies then we are able to work on Pine Forest Biome Challenge. The pine forest does give us storms. The storm is a hard wind/rain event that will damage. 20 seconds after it starts it hits for 3 damage. Every 8 seconds after it hits for another 3 damage. The Pine Forest Biome Challenge we collect items to turn into Trader Rekt and he gives us a Raincoat that protects us from the storms. Collect polymer, paper, cotton, convert cotton into cloth, plant fibers.

On top of it, the Pine Forest has a new zombie that's a diseased zombie that when it hits you, you have a chance to get dysentery that starts at 12.5% and can stack.

Burnt Forest - instead of being able to craft the Burnt Smoothie right away, we have to collect the ingredients to turn into a trader and they teach you the recipe. Then you can proceed with the rest of the biome challenges. Instead of the silly biome badge, we get an Air Filter Mask. Then we get a second "Survive in Burnt Biome" timer that represents a calibration period where the air mask gives us better protection until we complete the timer and then we get a message "Air Mask now fully protects you." In the meantime, we can still use Burnt Smoothies to help us out.

Change the mushroom in the Burnt Forest to a "charred mushroom" that is biome specific for the smoothie. Eating it will give you the grayscale visual effect for about 60 seconds.

Desert - same idea with what I mentioned for the Burnt Forest, but applies to the Oasis Smoothe. The challenge reward is a Cooling Mesh that needs to be calibrated same as the Air Mask.

Change the aloe requiment and make "mutated aloe plants" that give "mutated aloe" for the oasis smoothie. The mutated aloe cannot be used for bandages but can heal 1 HP if consumed.

Snow - same idea but with an Insulated Mesh that needs to be calibrated

Change the blueberry requirement and reintroduce the snowberry as the ingredient for the frostbite smoothie. The snowberry can be eaten but it has a 100% chance to cause dysentery.

Wasteland - same idea, but you get a Radiation Suit that needs to be calibrated.

No other changes since there's already a green mushroom that is biome specific and has a special effect.

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Right now the storms cause your vehicle to move differently. But add a vehicle damage while driving as well - Burnt forest is 2% per tick, Desert is 4% per tick, Snow is 6% per tick and Wasteland is 8% per tick. This is unavoidable while driving and cannot be mitigated but the vehicle takes no damage if it is stationary.
 
Just bear in mind that they are using a game engine that is over 10 years old at this point that they are having to update and maintain on three separate platforms now. What we got may have been a compromise on the limitations of the software within tight time constraints and the limitations of the game engine in use.

The clothing aspect will probably come into play once they figure out how to fix the body temperature dynamic though...
 
Just bear in mind that they are using a game engine that is over 10 years old at this poin
Is that an excuse? Unity has been through several iterations. They didn't have to choose the cheapest one, but they did for whatever reason at the time. It'd probalby be a chore to update everything to be in keeping with the latest technology, but -- please -- don't blame the game engine as Bethesdaites do.
 
Is that an excuse? Unity has been through several iterations. They didn't have to choose the cheapest one, but they did for whatever reason at the time. It'd probalby be a chore to update everything to be in keeping with the latest technology, but -- please -- don't blame the game engine as Bethesdaites do.
Father say excuse is a lie with a seed coating of truth.

And not it is not really it is not an excuse, just recognition that it is painful to work with software that is on the oldish side beating things into submission to do what you want.

I wrote my own hardware minigame for an alien isolation access tuner replica(3 months to build hardware, 3 months to code):
<-- And yes I have way more props built that just that on that page...

I am painfully familiar with software and hardware limitations and beating things into compliance into doing what you want.

I know a software developer that worked for Bethesda, their issue is crappy upper and middle management making a muck of things. The microsoft ownership on top of everything driving profits to the share holders above all else ruins the whole kitten kaboodle. Bethesdas problem is high turnover coupled with a toxic work environment driving away all intitutional knowledge and capable invididuals. I got turned off 76 when they flat out lied about the private servers. Plus when they nuked the nuclear winter game mode (As far as I can figure Bethesda beat the game engine to death to behave like a PUBG and with their implementation created the best PUBG ever made) I was more or less done playing the game at that point as the random PVP element and griefers just were too toxic coupled with a company that sucketh when it comes to the community base.

Fun Pimps as far as I can figure is a super small stable shop. Not one that has gone toxic as of yet as far as I can figure. I also know how painful it is to negotiate contracts and licensing and I dread to think the hoops they jumped through to get crossplay to just function with everyone. With the comic conventions that I do cosplay at, I very much get deadlines when it comes to performance and cut offs on making things work. I would only say that any attempt to blame the game engine is more of a respect of what they are doing with what they have with such a small shop.
 
I dread to think the hoops they jumped through to get crossplay to just function with everyone
I dread to think what they went through with the TellTale debacle and getting the console publishing rights to their own freaking game back. Most aren't thinking about stuff like that when they complain about how long it took to get PC and console synced up once again, etc., etc., but I'm sure that was a long, expensive and painful process.

I think they can do better on the development front with these last few updates than adding a few recipes to a game already overflowing with recipes, etc., and can't help wishing they'd stop following the worst of the worst industry trends, but it's not my outfit; it's not my game; and I'm not privy to their internal situation and timeframe.
 
I dread to think what they went through with the TellTale debacle and getting the console publishing rights to their own freaking game back. Most aren't thinking about stuff like that when they complain about how long it took to get PC and console synced up once again, etc., etc., but I'm sure that was a long, expensive and painful process.

I think they can do better on the development front with these last few updates than adding a few recipes to a game already overflowing with recipes, etc., and can't help wishing they'd stop following the worst of the worst industry trends, but it's not my outfit; it's not my game; and I'm not privy to their internal situation and timeframe.
I looked at the files behind the hood on the server. I think it is a very, very simple matter to add recipes and items. Add the graphics and update a couple of files. The game is literally made to be easily modded as far as I can tell.
 
Father say excuse is a lie with a seed coating of truth.

And not it is not really it is not an excuse, just recognition that it is painful to work with software that is on the oldish side beating things into submission to do what you want.

I wrote my own hardware minigame for an alien isolation access tuner replica(3 months to build hardware, 3 months to code):
<-- And yes I have way more props built that just that on that page...

I am painfully familiar with software and hardware limitations and beating things into compliance into doing what you want.

I know a software developer that worked for Bethesda, their issue is crappy upper and middle management making a muck of things. The microsoft ownership on top of everything driving profits to the share holders above all else ruins the whole kitten kaboodle. Bethesdas problem is high turnover coupled with a toxic work environment driving away all intitutional knowledge and capable invididuals. I got turned off 76 when they flat out lied about the private servers. Plus when they nuked the nuclear winter game mode (As far as I can figure Bethesda beat the game engine to death to behave like a PUBG and with their implementation created the best PUBG ever made) I was more or less done playing the game at that point as the random PVP element and griefers just were too toxic coupled with a company that sucketh when it comes to the community base.

Fun Pimps as far as I can figure is a super small stable shop. Not one that has gone toxic as of yet as far as I can figure. I also know how painful it is to negotiate contracts and licensing and I dread to think the hoops they jumped through to get crossplay to just function with everyone. With the comic conventions that I do cosplay at, I very much get deadlines when it comes to performance and cut offs on making things work. I would only say that any attempt to blame the game engine is more of a respect of what they are doing with what they have with such a small shop.
Makes me wonder what TFP is gonna do for next gen consoles (PS6/XPrime). Use a better engine so it can handle more players (32 or more players like on GTAO), bigger maps than 10 or 16K, more variety of zombies, better zombie Ai like the ones on Dying Light 2 (frankly, I love those zombies better)?... The possibilities are endless! And can't wait to see what they come up with.
 
I dread to think what they went through with the TellTale debacle and getting the console publishing rights to their own freaking game back. Most aren't thinking about stuff like that when they complain about how long it took to get PC and console synced up once again, etc., etc., but I'm sure that was a long, expensive and painful process.

I think they can do better on the development front with these last few updates than adding a few recipes to a game already overflowing with recipes, etc., and can't help wishing they'd stop following the worst of the worst industry trends, but it's not my outfit; it's not my game; and I'm not privy to their internal situation and timeframe.
From their youtube streams, they said they had to spend over $1 million to get their 7 Days license back from an auction after Telltale went bankrupt.
 
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