Biome progression, dangers, zombies, survivors and more.

Adam the Waster

Well-known member
Each biome will have its dangers imo. Even the forest. 

I'll list general challenges and other things here

  • Zombies always respawn, day or night and ferals and specials that spawn at night stay alive during the day 
  • Wildlife also respawns as well but feral zombies will go after Wildlife like deer and rabbits. Eatting players food sources
  • Towns: within towns more zombies spawn along with roaming zombie dogs and feral dogs as well that attack each other. Police and Solders roam along with clusters of civilian zombies. The spawn rate in towns increase by 4x 



Forest: a mid temperature biome with heatwaves and cold fronts some minor some extreme. Nights are colder and zombies roam but it's not the only issue too worry about. Other wastelanders and Wildlife life roam the eden on navezgane 

And much like eden there is dangers lurking underneath.  

Changes

  • Deer spawn 3x more at night but coyotes, feral dogs, wolf's, boar and Bob cats roam as well. Along with zombies and feral zombies 
  • More tree Types. from oak trees with 5000 HP, too Birch trees that have a high chance to give you honey, Large Pine trees and large maple trees
  • Wild plants and crops spawn, from many flowers too grass as tall as a man, Fallen logs and trees, more rocks, rocky patches with jagged nodes great for mining
  • Oil shale can be found but its Extremely Rare and can't be found on the surface
Spawns

Zombies spawns:

Normal, fats, unity, hazmat, Solders, Bikers and rarely lumberjacks

Specials: 

  • Spitters: a weaker long range zombie 
  • spiders zombies:
  • gassers: a suicide zombie that blows up into toxic gas
  • howlers: a low tier screamers that summons a small amount of zombies near them.





Wildlife: everything. Even bears but only a 5% chance (some of these are my extra animals)

  • deer
  • Rabits
  • chickens
  • Turkeys
  • elk
  • poghorn
  • Wild dogs
  • Coyote
  • Wolfs
  • Hogs
  • pigs
  • Monster hogs (5% chance)
  • bob cats
  •  Mountain lions (5% chance)
  • Black bears
  • Brown bears (5% chance)







In terms of survivors.  Outside in the woods you can find small friendly survivors camps to trade at and sell goods and take small jobs. Or you can pillage and attack them. 

But there's always going to be hostile people.

Ranks of hostile humans go

  • Waster: very poor equal to a just starting survivor
  • Scavenger: wearing cloths and armed slightly better 
  • Raider: more of a mid tier survivor still hostile and will Steal your Loot 
  • Factions: Ether white river or Cazador can be found but are rare



Classes are

Ranged

Melee

Hybrid

Leader 

Each one will attack each other and you, zombies and Wildlife. 

They can be found roaming in groups or in there camps. And will occasionally do raids on you. 






Next Is the burnt forest: 

A ashy scorched part of the earth, this place is much warmer and full of burnt ashes in the air, thick smoke patches and still lit embers. Both the living and dead live here. The question is. Which one are you going to be?

Changes





Spawns:

Zombies:

  • Burnt Zombies and normal Zombies spawn as well as tough Zombies.  With the addition of spiders, Solders, Bikers, and crawlers 



specials

  • Buring wight: a fast moving burnt zombie that is immune to fire and if he hits you Will start cooking you however they are weak.
  • Hell hound: almost the same as the burning wight but stronger 
  • Fallen responder: a heavily armed zombie that wears firefighter gear. Immuin to fire and electrical attacks. If you hit the tank on his back he goes boom! 
  • Leaper: A Cralwer like zombie that will sneak up and pounce on targets stunting them and causing other issues like bleed



Wildlife: 

All the same wild life spawns in the burnt forest but with zombie animals too. Zombie dogs, zombie vultures, zombie hogs, etc 

And you find all specials zombies from the forest as well.

In terms of survivors its basically the same, but Factions have more camps out here. 


will update later

 
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