<perk name="perkBetterBarter" parent="skillIntellectInfluence" name_key="perkBetterBarterName" desc_key="perkBetterBarterDesc" icon="ui_game_symbol_barter">
<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="1" desc_key="reqIntellectLevel01"/></level_requirements>
<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="3" desc_key="reqIntellectLevel03"/></level_requirements>
<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel05"/></level_requirements>
<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="7" desc_key="reqIntellectLevel07"/></level_requirements>
<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10"/></level_requirements>
<effect_group>
<passive_effect name="BarteringBuying" operation="base_add" level="1,2,3,4,5" value=".05,.1,.15,.2,.25"/>
<passive_effect name="BarteringSelling" operation="base_add" level="1,2,3,4,5" value=".05,.1,.15,.2,.25"/>
<effect_description level="1" desc_key="perkBetterBarterRank1Desc" long_desc_key="perkBetterBarterRank1LongDesc"/>
<effect_description level="2" desc_key="perkBetterBarterRank2Desc" long_desc_key="perkBetterBarterRank2LongDesc"/>
<effect_description level="3" desc_key="perkBetterBarterRank3Desc" long_desc_key="perkBetterBarterRank3LongDesc"/>
<effect_description level="4" desc_key="perkBetterBarterRank4Desc" long_desc_key="perkBetterBarterRank4LongDesc"/>
<effect_description level="5" desc_key="perkBetterBarterRank5Desc" long_desc_key="perkBetterBarterRank5LongDesc"/>
</effect_group>
</perk>
<!-- *** DARING_ADVENTURER -->
<perk name="perkDaringAdventurer" parent="skillIntellectInfluence" name_key="perkDaringAdventurerName" desc_key="perkDaringAdventurerDesc" icon="ui_game_symbol_adventure">
<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="1" desc_key="reqIntellectLevel01"/></level_requirements>
<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="3" desc_key="reqIntellectLevel03"/></level_requirements>
<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel05"/></level_requirements>
<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="7" desc_key="reqIntellectLevel07"/></level_requirements>
<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10"/></level_requirements>
<effect_group>
<passive_effect name="TraderStage" operation="base_add" level="1,5" value="10,50"/>
<passive_effect name="QuestBonusItemReward" operation="perc_add" level="1,5" value=".05,.25"/> <!-- Bonus Dukes -->
<passive_effect name="QuestRewardChoiceCount" operation="base_add" level="5" value="1"/>
<effect_description level="1" desc_key="perkDaringAdventurerRank1Desc" long_desc_key="perkDaringAdventurerRank1LongDesc"/>
<effect_description level="2" desc_key="perkDaringAdventurerRank2Desc" long_desc_key="perkDaringAdventurerRank2LongDesc"/>
<effect_description level="3" desc_key="perkDaringAdventurerRank3Desc" long_desc_key="perkDaringAdventurerRank3LongDesc"/>
<effect_description level="4" desc_key="perkDaringAdventurerRank4Desc" long_desc_key="perkDaringAdventurerRank4LongDesc"/>
<effect_description level="5" desc_key="perkDaringAdventurerRank5Desc" long_desc_key="perkDaringAdventurerRank5LongDesc"/>
</effect_group>
</perk>