Unamelable
Refugee
We have a bunch of traps we can use. The zombies, in many cases, go straight through. The game doesn't allow you to build without pillars underneath. And all defense items are spending good chunk of resources. Walls will have to be built anyway due to AI specifics. The player cannot build an effective defense in water/air. Therefore, wall defense is a strong priority. Basement/Mineries are vulnerable to the zombies. But they can serve as a great place to save space for defense perimeter or to be "plan C" if you @%$# up really bad.
Of course I blood moon is not hard to pass on random POIs if you don't feel like repairing the base. But now we'll see how good a base you can put together to beat back the Red Moon at home at maximal security.
- Wooden spikes are very fragile. It is useless to put them in the main defense.
- Iron spikes, works the same way but has more HP, but still during the same Blood Moon is a one-time defense
- Spinning blades are very effective on a 3x3 area if the base has a larger diameter. They become electrically irrelevant. Neither are durable
- Barbed Wire is a slow-motion item that gives you time to kill. It has no active damage output.
- Electric Fence have unlimited health on action and an effective slow-motion that deals damage. But it is still vulnerable as it can be an obstacle, and you need to keep an eye on its health.
- The dart box is mostly useless in a wide open defense. Since it shoots in one block, and to set up a block defense you have to sacrifice a lot of resources. Against the backdrop of turrets is not a relevant solution
- Landmines are a one-time solution that requires gunpowder and duct tape. Not favorable for crafting even considering the high area damage
- Turrets are the best way to defend distance in return for the low FOV of the camera and shotgun/pistol ammo.
- Wooden pressure plate is not worth crafting, is a one-time item
- Iron pressure plate costs a lot of resources. It consumes a minimum of energy in idle
- Stretch works like an electronic fence, only as a trigger. Vulnerable object
- Switch operates like On/Off
- Motion sensor is an excellent trigger in return for the high consumption as for a trigger.
- Drawbridge is an irrelevant solution, because although it is possible to put a clear division by territory. And the area of the bridge is 7x5. But you will definitely not have a need for it.
Given that we have strict limits on power consumption. We'll use the generator's resources. The maximum voltage can be 300W. Let's say our house will have a perimeter of 15x15 (bed frame). Defense should be built along the perimeter because of the specifics of AI. The plan will depict an end-game plan since the game does not like players who play the game without careful planning. The idea of relays and pressure plates on the blades didn't work. Since three pressure plates cannot be connected to 1x Blades for some reason.
I was able to create a defense out of turrets, blades, and electrical fence. It's worth noting that this plan requires two generators. Since it takes 209W to power all the motion sensors. To conserve energy outside of work. Motion sensors were used throughout.
- 4х Relays
- 9x Electric fences
- 32х Motion sensors
- 24х Blade traps
- 8x SMG Turrets


Of course I blood moon is not hard to pass on random POIs if you don't feel like repairing the base. But now we'll see how good a base you can put together to beat back the Red Moon at home at maximal security.
- Wooden spikes are very fragile. It is useless to put them in the main defense.
- Iron spikes, works the same way but has more HP, but still during the same Blood Moon is a one-time defense
- Spinning blades are very effective on a 3x3 area if the base has a larger diameter. They become electrically irrelevant. Neither are durable
- Barbed Wire is a slow-motion item that gives you time to kill. It has no active damage output.
- Electric Fence have unlimited health on action and an effective slow-motion that deals damage. But it is still vulnerable as it can be an obstacle, and you need to keep an eye on its health.
- The dart box is mostly useless in a wide open defense. Since it shoots in one block, and to set up a block defense you have to sacrifice a lot of resources. Against the backdrop of turrets is not a relevant solution
- Landmines are a one-time solution that requires gunpowder and duct tape. Not favorable for crafting even considering the high area damage
- Turrets are the best way to defend distance in return for the low FOV of the camera and shotgun/pistol ammo.
- Wooden pressure plate is not worth crafting, is a one-time item
- Iron pressure plate costs a lot of resources. It consumes a minimum of energy in idle
- Stretch works like an electronic fence, only as a trigger. Vulnerable object
- Switch operates like On/Off
- Motion sensor is an excellent trigger in return for the high consumption as for a trigger.
- Drawbridge is an irrelevant solution, because although it is possible to put a clear division by territory. And the area of the bridge is 7x5. But you will definitely not have a need for it.
Given that we have strict limits on power consumption. We'll use the generator's resources. The maximum voltage can be 300W. Let's say our house will have a perimeter of 15x15 (bed frame). Defense should be built along the perimeter because of the specifics of AI. The plan will depict an end-game plan since the game does not like players who play the game without careful planning. The idea of relays and pressure plates on the blades didn't work. Since three pressure plates cannot be connected to 1x Blades for some reason.
I was able to create a defense out of turrets, blades, and electrical fence. It's worth noting that this plan requires two generators. Since it takes 209W to power all the motion sensors. To conserve energy outside of work. Motion sensors were used throughout.
- 4х Relays
- 9x Electric fences
- 32х Motion sensors
- 24х Blade traps
- 8x SMG Turrets

