sinkler
New member
Hi 7D2D Community,
So I`m Playing the latest build SP, and encountered something kinda game breaking that was un-intuitive to me.
I`m not new to this game (almost 700h played atm), but in this play-through i was lazier than usual and made a noob mistake.
Steps to reproduce -
1. build a base right next to a trader (on the edge of his land where u are allowed to build)
2. try to place a land claim of your own for your base to function properly and fail. (the affected area cant overlap with trader)
this situation result in not being able to pick up workstations and electric devices in my base and is game breaking.
I find it very un-intuitive in a single player game mode, and this might be a common mistake made by new players,
since building your first base close to your first trader seems like a good idea at first, at a stage where the purpose of the Land claim block is unclear,
and the repercussions comes later near mid-end game when you are already committed.
Have u encountered this?
Is there a work around? (except for the obvious "don't build too close next time" hindsight)
Where will it be appropriate to report this to the devs? (its not exactly a bug, just some edge case that should probably be prevented better)
ideas/thoughts/advice?
Thanks In advance.
So I`m Playing the latest build SP, and encountered something kinda game breaking that was un-intuitive to me.
I`m not new to this game (almost 700h played atm), but in this play-through i was lazier than usual and made a noob mistake.
Steps to reproduce -
1. build a base right next to a trader (on the edge of his land where u are allowed to build)
2. try to place a land claim of your own for your base to function properly and fail. (the affected area cant overlap with trader)
this situation result in not being able to pick up workstations and electric devices in my base and is game breaking.
I find it very un-intuitive in a single player game mode, and this might be a common mistake made by new players,
since building your first base close to your first trader seems like a good idea at first, at a stage where the purpose of the Land claim block is unclear,
and the repercussions comes later near mid-end game when you are already committed.
Have u encountered this?
Is there a work around? (except for the obvious "don't build too close next time" hindsight)
Where will it be appropriate to report this to the devs? (its not exactly a bug, just some edge case that should probably be prevented better)
ideas/thoughts/advice?
Thanks In advance.
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