Hollowprime
New member
Hello guys and girls,
I was thinking that SP seems kind of weak compared to MP. What I mean is playing single player rewards less experience and is much more challenging than playing MP.
The MP gameplay is vastly different compared to the SP. In MP you can choose what kind of class you want to be,either the leader (so you max intelligence),the farmer (you max endurance),the miner (you max strength) the sniper (you max agility) and so on.
In SP however you either follow a certain path or you die. The more SP games I play the more I realise there is generally only one most efficient build which is headshot perks>> stamina perks >> scavenging perks >>mining perks >> intelligence perks
In MP experience is shared to gain multiple levels in a go. You can clear multiple houses and huge buildings in a day but in SP this is almost impossible until very late game..
The fact that in MP you share experience without penalties is unfair for the SP experience. Splitting the loot in MP is easy since you clear multiple areas .
That reminds me of meepo in DotA where in the past versions one could split farm lanes and get many more levels ahead of his enemies making the game easier early game.You wouldn't lose gold neither experience and you'd essentially split farm which is very similar to what happens on 7d2d. You literally gain multiple levels based on the amount of people you have in a group. You can even split people to multitask while clearing a few houses.
I don't know what to suggest as a change. I really enjoy SP and have many lag related issues with A17 than I did in A16. Even if I do join a MP server I will mostly remain alone because I don't trust people destroying my property when I'm not looking (this happened at least two times in the past).
Should MP experience gain get nerfed? Should SP get buffed? Should I just up the experience gain on SP and have the same effect? I kind of find it cheating .
Share your thoughts!
I was thinking that SP seems kind of weak compared to MP. What I mean is playing single player rewards less experience and is much more challenging than playing MP.
The MP gameplay is vastly different compared to the SP. In MP you can choose what kind of class you want to be,either the leader (so you max intelligence),the farmer (you max endurance),the miner (you max strength) the sniper (you max agility) and so on.
In SP however you either follow a certain path or you die. The more SP games I play the more I realise there is generally only one most efficient build which is headshot perks>> stamina perks >> scavenging perks >>mining perks >> intelligence perks
In MP experience is shared to gain multiple levels in a go. You can clear multiple houses and huge buildings in a day but in SP this is almost impossible until very late game..
The fact that in MP you share experience without penalties is unfair for the SP experience. Splitting the loot in MP is easy since you clear multiple areas .
That reminds me of meepo in DotA where in the past versions one could split farm lanes and get many more levels ahead of his enemies making the game easier early game.You wouldn't lose gold neither experience and you'd essentially split farm which is very similar to what happens on 7d2d. You literally gain multiple levels based on the amount of people you have in a group. You can even split people to multitask while clearing a few houses.
I don't know what to suggest as a change. I really enjoy SP and have many lag related issues with A17 than I did in A16. Even if I do join a MP server I will mostly remain alone because I don't trust people destroying my property when I'm not looking (this happened at least two times in the past).
Should MP experience gain get nerfed? Should SP get buffed? Should I just up the experience gain on SP and have the same effect? I kind of find it cheating .
Share your thoughts!
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