Brian9824
New member
I've seen a lot of suggestions with crazy stuff like gutting the entire land claim block system in order to allow people to secure huge areas of land and I figuired i'd post a much more balanced, reasonable option, thats expandable and doesn't allow people to claim huge chunks of land with no upkeep or maintenance.
Allow the crafting of an item that when fueled with gas emits a ultra sonic frequency that stops enemies from respawning in X radius. It uses a large amount of gas and needs to constantly run in order to be effective. Multiples of these items can be scattered around the area you wish to protect allowing you to scale it as much as you want with the trade off being that you have to maintain a sufficient supply of gas. It can even take durability damage over time and require more components to repair. Perhaps the radius shrinks as it gets damaged?
This has several benefits.
1. It's scalable. A single person can run 1-2 to protect their base, and an entire group could run 10-20 to protect an entire city if they wanted to devote the time in making enough gas and keeping it running.
2. It can be expanded when NPC's and Bandits are out. Imagine having these in their settlements protecting them.
3. It can tie into quests. Bandits could give you a quest to go to a settlement and destroy their emitters protecting the colony, or you could sneak into a bandit base and destroy theirs opening their base to zombie attacks. Over time zombies might fully over run their base and kill them all.
4. It's balanced. The reward is great, but its not free and takes work to maintain. The bedroll still provides your small area of protection, but to truly be secure these would need to be crafted.
5. For pvp these could even be important targets as once they are destroyed someones base is vulnerable to zombie attacks.
Allow the crafting of an item that when fueled with gas emits a ultra sonic frequency that stops enemies from respawning in X radius. It uses a large amount of gas and needs to constantly run in order to be effective. Multiples of these items can be scattered around the area you wish to protect allowing you to scale it as much as you want with the trade off being that you have to maintain a sufficient supply of gas. It can even take durability damage over time and require more components to repair. Perhaps the radius shrinks as it gets damaged?
This has several benefits.
1. It's scalable. A single person can run 1-2 to protect their base, and an entire group could run 10-20 to protect an entire city if they wanted to devote the time in making enough gas and keeping it running.
2. It can be expanded when NPC's and Bandits are out. Imagine having these in their settlements protecting them.
3. It can tie into quests. Bandits could give you a quest to go to a settlement and destroy their emitters protecting the colony, or you could sneak into a bandit base and destroy theirs opening their base to zombie attacks. Over time zombies might fully over run their base and kill them all.
4. It's balanced. The reward is great, but its not free and takes work to maintain. The bedroll still provides your small area of protection, but to truly be secure these would need to be crafted.
5. For pvp these could even be important targets as once they are destroyed someones base is vulnerable to zombie attacks.