Lord_Clown1
New member
Here's another one. Thank you fun pimps for making tools slightly more viable, although they won't be good enough even with the changes, they're still slightly better, so thanks.
But honestly, one thing that pisses me off atm is the level locks. The extremely tedious level locks.
What's the point in having a "class" system if you can't even specialize in a class.
Can you just either remove the level cap or make it reasonable.
Like, instead of level 20 caps on forge and such, maybe 10 would be reasonable, or 5 would be wishful thinking.
"+Character attributes added to better create classes and differentiate play styles.
+Must do activities in a category to improve the category and unlock perks in that category 7/24/18
+Not enough skill points to buy everything. Specialization is the vision. 7/24/18"
Everyone unfortunately have to play nearly the same way to progress, so that needs to be fixed, there near no different classes or playstyles atm, as everyone is forced to play nearly the same way. So, yeah, let us Specialize in a certain class by removing or changing level locks.
Please, make grades a little more relevant than for mods and durability, like maybe 10% extra damage per grade to blocks and entities.
I want to play the game the way i want to play it, more hardcore players such as myself don't want to be forced to play a certain way, and only that way to be able to progress even slightly.
I hated the new change in A16 from 15, and i hate this one even more, even if i'm loving the concept.
It would be fantastic if you removed the level caps or just changed them to each 5-10 levels.
So that you could max out STR or so at level 30-35. If you would want to do so. I find that much more reasonable, and i'm sure the majority of the community would agree.
You could do polls on these things, cause these things need urgent fixing and improving.
I've always loved the game, and i don't quite mind bugs, nor will i bash you for them, but when so many parts of the actual core gameplay are ruined, it just removes the fun.
The dungeon system has actually made 7dtd truly challenging, and i'm impressed by how difficult it is. Espescially on Survival and insane. Although, it may be a bit too difficult for the reward, as the guns are not quite optimized yet, which could be fixed by slight buffs.
Last idea for some gun perks, if you're specializing in a certain type of weapon, please make it so that it actually increases the damage of said weapon by maybe 5-20% per rank, like shotguns.
Love you guys, but, some things need to be said, cause i want to help improve the game too!
But honestly, one thing that pisses me off atm is the level locks. The extremely tedious level locks.
What's the point in having a "class" system if you can't even specialize in a class.
Can you just either remove the level cap or make it reasonable.
Like, instead of level 20 caps on forge and such, maybe 10 would be reasonable, or 5 would be wishful thinking.
"+Character attributes added to better create classes and differentiate play styles.
+Must do activities in a category to improve the category and unlock perks in that category 7/24/18
+Not enough skill points to buy everything. Specialization is the vision. 7/24/18"
Everyone unfortunately have to play nearly the same way to progress, so that needs to be fixed, there near no different classes or playstyles atm, as everyone is forced to play nearly the same way. So, yeah, let us Specialize in a certain class by removing or changing level locks.
Please, make grades a little more relevant than for mods and durability, like maybe 10% extra damage per grade to blocks and entities.
I want to play the game the way i want to play it, more hardcore players such as myself don't want to be forced to play a certain way, and only that way to be able to progress even slightly.
I hated the new change in A16 from 15, and i hate this one even more, even if i'm loving the concept.
It would be fantastic if you removed the level caps or just changed them to each 5-10 levels.
So that you could max out STR or so at level 30-35. If you would want to do so. I find that much more reasonable, and i'm sure the majority of the community would agree.
You could do polls on these things, cause these things need urgent fixing and improving.
I've always loved the game, and i don't quite mind bugs, nor will i bash you for them, but when so many parts of the actual core gameplay are ruined, it just removes the fun.
The dungeon system has actually made 7dtd truly challenging, and i'm impressed by how difficult it is. Espescially on Survival and insane. Although, it may be a bit too difficult for the reward, as the guns are not quite optimized yet, which could be fixed by slight buffs.
Last idea for some gun perks, if you're specializing in a certain type of weapon, please make it so that it actually increases the damage of said weapon by maybe 5-20% per rank, like shotguns.
Love you guys, but, some things need to be said, cause i want to help improve the game too!
Last edited by a moderator: