AstarVoxelGrid CheckHeights too many hits

Version
2.1 b9
Platform
Windows
2025-07-20T07:28:45 7625.092 WRN Occlusion: RemoveEntity [type=EntityTrader, name=npcTraderRekt, id=1327] missing
2025-07-20T07:28:45 7625.256 WRN AstarVoxelGrid CheckHeights too many hits
2025-07-20T07:28:45 7625.331 WRN Occlusion: RemoveEntity [type=EntityZombie, name=zombieNurseFeral, id=33806] missing
2025-07-20T07:28:45 7625.756 WRN AstarVoxelGrid CheckHeights too many hits
2025-07-20T07:28:45 7625.759 WRN AstarVoxelGrid CheckHeights too many hits
2025-07-20T07:28:45 7625.760 WRN AstarVoxelGrid CheckHeights too many hits
2025-07-20T07:28:45 7625.761 WRN AstarVoxelGrid CheckHeights too many hits
2025-07-20T07:28:46 7625.907 WRN Occlusion: RemoveEntity [type=EntityZombie, name=zombieArlene, id=33816] missing
2025-07-20T07:28:46 7626.170 WRN Occlusion: RemoveEntity [type=EntityZombie, name=zombieBusinessMan, id=33820] missing

1753006085750.png
 
Reproduction Steps
1 - play the game looking the the logs.
Link to Logs
https://pastebin.com/noneed/
Link to Screenshot/Video
https://community.thefunpimps.com/attachments/1753006085750-png.35676/?hash=fcaaf2b76ee44df94943aeabca372147
I don't think this is really a bug more than it is a warning message people tend to get from time to time when a zombie in their world has been removed, at least referring to the RemoveEntity message. If you have updated your experimental world frequently that might be the cause.
 
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