Bladestorm Games
Refugee
Hello, Im seeing if its possible to set a CVAR to an Attribute's value, something like this:
<Config>
<append>
<buff name="buffTestStatTrack" name_key="buffTestStatTrackName" description_key="buffTestStatTrackDesc" icon="ui_game_symbol_add" icon_color="0,255,0">
<stack_type value="replace"/>
<duration value="0"/>
<display_value value="stat_track"/>
<display_value_key value="{0}"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="stat_track" operation="set" value="@attStrength"/>
</effect_group>
</buff>
</append>
</Config>
Test #1)
I tried using "@attStrength" but it doesnt seem to get the value. Displayed value shows 0.
Test #2)
I tried using "#attStrength" but it generates an error. (I thought it might work since I thought attStrength would be a game variable)
<Config>
<append>
<buff name="buffTestStatTrack" name_key="buffTestStatTrackName" description_key="buffTestStatTrackDesc" icon="ui_game_symbol_add" icon_color="0,255,0">
<stack_type value="replace"/>
<duration value="0"/>
<display_value value="stat_track"/>
<display_value_key value="{0}"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="stat_track" operation="set" value="@attStrength"/>
</effect_group>
</buff>
</append>
</Config>
Test #1)
I tried using "@attStrength" but it doesnt seem to get the value. Displayed value shows 0.
Test #2)
I tried using "#attStrength" but it generates an error. (I thought it might work since I thought attStrength would be a game variable)
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