About the firefighter helmet being a heavy armor equipment... I'm just here pondering... it might be worth using one under an agility tree build, right? I mean, sure you're not getting the benefits from the light armor perk, but it will give you more AR than a military helmet would, right? Plus the damage reduction.
I understand mixing up heavy and light armor is suboptimal, but it might be worth, right?
People are always talking about how light armor is too weak and the stamina/noise/weight doesnt make up for the low AR it gives.. So maybe running a light armor build (perk included) with the firefighter helmet + jacket & pants suit (book) and a bit of Pain Tolerance might make up for it and improving the survivability by a fair amount?
Post edit:
I dont know if this was ever brought up or not... but...
I've been running some tests and noticed something.. It seems the values for the military armor pieces are the same as the scrap armor (10 AR on all pieces - which is bull@%$#, if you ask me.. but thats another conversation) which would amount for a 50AR in total for both. But the military set is not really 10 per piece on the dot.. its more like 10.6 AR. So while a full scrap armor set will give you 50AR, the military set actually gets to 53AR. (These were calculated with standard average Q5 equipment.
Then I tried checking a (Standard) Q6 military set. They all have 11 AR a piece seemingly... (MAP = Military Armor Piece)
What I actually found was:
1 Q6 MAP = 11 armor
2 Q6 MAP = 22 armor
3 Q6 MAP = 34 armor
4 Q6 MAP = 45 armor
5 Q6 MAP = 57 armor
This makes the actual stats on the Q6 Military armor set = 11.4 AR per piece.
Now the really weird thing happens next:
So I've tried the build I had mentioned above, right? Firefighter helmet, and the rest as light armor set. Picture:
With this set, I have 54 AR (all Q5 equipment). Picture:
Then I decided to check my AR after switching some equipment for Q6 ones (because you know.. progression) I only kept the Firefighter Helmet as Q5 because you cant get/craft a Q6 one and decided to keep the military stealth boots over normal military boots. But here's what I've found after swaping them:
For some reason, after swaping 3 of my Q5 for Q6, instead of adding 3 points to my AR, it only added 2 AR points.
So I thought to myself: that cant be right... at first I thought it was a bug. But then I did some math and the thing is: the difference in AR from Q5 to Q6 is of 0.8 AR points per piece. 0.8 x 3 = 2.4. So it makes sense, MATHEMATICALLY, that I'd only get 2 extra AR points (2.4, to be more accurate) when swaping only 3 equipments from Q5 to Q6.
Now here's the problem:
The game fully states that I should be getting a full 1 AR point if I wear those gloves - but that's not what happens.
So I dont know what to think of that.. Is it wrong on game design to not mention that the AR points are not flat numbers while they totally make it seem like it is?
All I know is that this is bugging me. Please, halp.